Ejemplo n.º 1
0
 void Start()
 {
     in_tutorial = (SceneManager.GetActiveScene().name == "LAB_Ian2" || SceneManager.GetActiveScene().name == "LAB_Ian3");
     dc          = GetComponent <Dynamic_Camera>();
     tc          = GetComponent <Tutorial_Camera>();
     zoomIn      = false;
     zoomingOut  = false;
 }
Ejemplo n.º 2
0
    // Start is called before the first frame update
    void Start()
    {
        // Make sure camera is at fromPos
        transform.position = fromPos;

        dynCamera = GetComponent <Dynamic_Camera>();

        // Sweep to toPos
        isSweeping = false;
        StartCoroutine(Wait(1.0f));
    }
 // find players
 protected override void Start()
 {
     base.Start();
     if (!use)
     {
         return;
     }
     dc          = GetComponent <Dynamic_Camera>();
     player_locs = GameObject.FindGameObjectsWithTag("Player");
     //scale_bpm(.5f);
     //set_offset(.0f);
 }
Ejemplo n.º 4
0
    // Start is called before the first frame update
    void Start()
    {
        winCamera = GameObject.FindGameObjectWithTag("WinCamera");
        winCamera.SetActive(false);

        Time.timeScale = 2.0f;
        GameObject mainCamera = GameObject.FindGameObjectWithTag("MainCamera");

        if (mainCamera != null)
        {
            dc = mainCamera.GetComponent <Dynamic_Camera>();
        }
        // _PlayerManager.Instance.CreatePlayers();
    }
Ejemplo n.º 5
0
 private void Start()
 {
     dc    = GetComponent <Dynamic_Camera>();
     shake = false;
 }