protected override IState UpdateState(IPercept p) { var dp = (DynamicPercept)p; state.SetAttribute(DynAttributeNames.AgentLocation, dp .GetAttribute(DynAttributeNames.PerceptIn)); return(state); }
protected override DynamicState updateState(DynamicState state, IAction anAction, IPercept percept, MODEL model) { LocalVacuumEnvironmentPercept vep = (LocalVacuumEnvironmentPercept)percept; state.SetAttribute(ATTRIBUTE_CURRENT_LOCATION, vep.getAgentLocation()); state.SetAttribute(ATTRIBUTE_CURRENT_STATE, vep.getLocationState()); // Keep track of the state of the different locations if (VacuumEnvironment.LOCATION_A.Equals(vep.getAgentLocation())) { state.SetAttribute(ATTRIBUTE_STATE_LOCATION_A, vep.getLocationState()); } else { state.SetAttribute(ATTRIBUTE_STATE_LOCATION_B, vep.getLocationState()); } return(state); }
protected override DynamicState UpdateState(DynamicState envState, IAction anAction, IPercept percept, IModel model) { VacuumEnvPercept vep = (VacuumEnvPercept)percept; envState.SetAttribute(AttributeCurrentLocation, vep .GetAgentLocation()); envState.SetAttribute(AttributeCurrentState, vep .GetLocationState()); // Keep track of the state of the different locations if (VacuumEnvironment.LocationA == vep.GetAgentLocation()) { envState.SetAttribute(AttributeStateLocationA, vep .GetLocationState()); } else { envState.SetAttribute(AttributeStateLocationB, vep .GetLocationState()); } return(envState); }
// // PROTECTED METHODS // protected override void updateState(IPercept p) { DynamicPercept dp = (DynamicPercept)p; state.SetAttribute(DynAttributeNames.AGENT_LOCATION, dp.GetAttribute(DynAttributeNames.PERCEPT_IN)); }