/// <summary> /// Sets the transparency of the dynamic mesh. /// </summary> /// <param name="alpha">Alpha (0.0 to 1.0)</param> public void SetMeshTransparency(float alpha) { alphaAmountText.text = alpha.ToString("0.00"); //http://stackoverflow.com/a/6356381/5143682 DynamicMeshController.SetShaderAlpha(alpha); }
void Start() { _instance = this; //set our static reference to our newly initialized instance SetShaderAlpha(0.75f); }