public static SubmitSettings CreateSubmitSettings(string teamName, string teamSubmitDirName, string assignmentId) { SubmitSettings submitSettings = new SubmitSettings(); submitSettings.TeamId = teamName; submitSettings.BasePath = teamSubmitDirName; submitSettings.TimeStamp = DateTime.Now; submitSettings.AssignmentId = assignmentId; return(submitSettings); }
public SubmitController(ISubmitService submitService, ILogger <SubmitController> logger, IUserRepository userRepository, IOptions <SubmitSettings> submitSettings) { this.submitService = submitService; this.logger = logger; this.userRepository = userRepository; this.submitSettings = submitSettings.Value; }
public SubmitService(IFightClient fightClient, IImageClient imageClient, ITestBotsRepository testBotsRepository, IOptions <SubmitSettings> submitSettings, IUserRepository userRepository) { this.fightClient = fightClient; this.imageClient = imageClient; this.testBotsRepository = testBotsRepository; this.userRepository = userRepository; this.submitSettings = submitSettings.Value; }
public void GetDllName_SomeValues_TEAM01_22_20091012_134434777() { SubmitSettings set = new SubmitSettings(); set.TeamId = "TEAM01"; DateTime dt = new DateTime(2009, 10, 12, 13, 44, 34, 777); set.TimeStamp = dt; string basePath = @"c:\temp\"; set.BasePath = basePath; set.AssignmentId = "22"; Assert.AreEqual("TEAM01", set.TeamId); Assert.AreEqual(basePath, set.BasePath); Assert.AreEqual(dt, set.TimeStamp); Assert.AreEqual("22", set.AssignmentId); Assert.AreEqual("TEAM01_22_20091012_134434777.dll", set.GetDllName()); }
private static void ProcessTeamSubmit(ValidationProcess validationProcess, SystemSettings sysSettings) { Submit submit = validationProcess.Submit; string teamName = submit.Team.Name; string assignmentName = submit.TournamentAssignment.Assignment.Name; Log(string.Format("Processing teamsubmit {0} for assignment {1}", teamName, assignmentName)); //create the processor SubmitValidator validator = new SubmitValidator(new MoCS.BuildService.Business.FileSystemWrapper(), new ExecuteCmd()); validationProcess.SetProcessor(validator); //prepare directory and files for processing string teamSubmitDirName = CreateTeamDirectory(sysSettings, teamName, submit.TournamentAssignment.Assignment); ClientFacade facade = new ClientFacade(); MoCS.Business.Objects.Assignment assignment = facade.GetAssignmentById(submit.TournamentAssignment.Assignment.Id, true); CopyFiles(assignment, submit, teamSubmitDirName, sysSettings); //START PROCESSING //settings that are read from the assignment AssignmentSettings assignmentSettings = SettingsFactory.CreateAssignmentSettings(assignment, assignmentName); //settings that are from the submitprocess/team submit SubmitSettings submitSettings = SettingsFactory.CreateSubmitSettings(teamName, teamSubmitDirName, assignmentName); //set status of submit to 'processing' facade.UpdateSubmitStatusDetails(submit.Id, SubmitStatus.Processing, "This submitted is currently processed.", DateTime.Now); ValidationResult result = validator.Process(sysSettings, assignmentSettings, submitSettings); validationProcess.Result = result; Log(result.Status + " for " + submit.Team.Name + " on " + submit.TournamentAssignment.Assignment.Name); //save the new status to the database SaveStatusToDatabase(validationProcess.Submit, result); // Delete nunit.framework.dll from the submit dir to keep things clean CleanupFiles(teamSubmitDirName); }