public void InitializeMonsterSpawnPoint(int stageIndex) { Stage stageData = dungeonLevelData.GetStage(stageIndex); monsterSpawnPoints = new GameObject[stageData.GetMonsterNum()]; for (int i = 0; i < stageData.GetMonsterNum(); i++) { monsterSpawnPoints[i] = GameObject.Find("MonsterSpawnPoint" + (i + 1)); } }
public bool Deserialize(ref DungeonLevelData element) { if (GetDataSize() == 0) { // 데이터가 설정되지 않았다. return(false); } bool ret = true; byte stageNum = 0; byte waveCount = 0; byte monsterKind = 0; byte monsterId = 0; byte monsterLevel = 0; byte monsterNum = 0; ret &= Deserialize(ref stageNum); ret &= Deserialize(ref waveCount); element = new DungeonLevelData(stageNum, waveCount); for (int stageIndex = 0; stageIndex < stageNum; stageIndex++) { ret &= Deserialize(ref monsterKind); for (int monsterIndex = 0; monsterIndex < monsterKind; monsterIndex++) { ret &= Deserialize(ref monsterId); ret &= Deserialize(ref monsterLevel); ret &= Deserialize(ref monsterNum); } element.AddStage(new Stage(stageIndex)); element.GetStage(stageIndex).AddMonster(monsterId, monsterLevel, monsterNum); } return(ret); }