public void InitializeDungeonDatabase() { instance = this; dungeonList = new List <DungeonBaseData>(); AddDungeonData(new DungeonBaseData((int)DungeonId.LostTeddyBear, "잃어버린 곰")); for (int i = 1; i < 11; i++) { #region 잃어버린 곰 던전 1 ~ 10레벨 DungeonLevelData dungeonLevelData = new DungeonLevelData(i, 3); Stage missingBearStage0 = new Stage(0); Stage missingBearStage1 = new Stage(1); Stage missingBearStage2 = new Stage(2); //missingBearStage0.AddMonster((int)MonsterId.Frog, i, 4); //missingBearStage0.AddMonster((int)MonsterId.Duck, i, 4); //missingBearStage0.AddMonster((int)MonsterId.Rabbit, i, 1); missingBearStage0.AddMonster((int)MonsterId.BlackBear, i, 1); missingBearStage1.AddMonster((int)MonsterId.Frog, i, 3); missingBearStage1.AddMonster((int)MonsterId.Duck, i, 3); missingBearStage1.AddMonster((int)MonsterId.Rabbit, i, 2); missingBearStage2.AddMonster((int)MonsterId.BlackBear, i, 1); dungeonLevelData.AddStage(missingBearStage0); dungeonLevelData.AddStage(missingBearStage1); dungeonLevelData.AddStage(missingBearStage2); dungeonList[(int)DungeonId.LostTeddyBear].AddLevelData(dungeonLevelData); #endregion } }
public bool Deserialize(ref DungeonLevelData element) { if (GetDataSize() == 0) { // 데이터가 설정되지 않았다. return(false); } bool ret = true; byte stageNum = 0; byte waveCount = 0; byte monsterKind = 0; byte monsterId = 0; byte monsterLevel = 0; byte monsterNum = 0; ret &= Deserialize(ref stageNum); ret &= Deserialize(ref waveCount); element = new DungeonLevelData(stageNum, waveCount); for (int stageIndex = 0; stageIndex < stageNum; stageIndex++) { ret &= Deserialize(ref monsterKind); element.AddStage(new Stage(stageIndex)); for (int monsterIndex = 0; monsterIndex < monsterKind; monsterIndex++) { ret &= Deserialize(ref monsterId); ret &= Deserialize(ref monsterLevel); ret &= Deserialize(ref monsterNum); element.Stages[stageIndex].AddMonster(monsterId, monsterLevel, monsterNum); } } return(ret); }