Пример #1
0
    private void FirstData()
    {
        player.Day    = 1;
        player.Gold   = 100;
        player.Stress = 0;

        unit.CreateRandomKnight(3);
        dungeon.DungeonMake();

        NpcData.Instance.npcArray[2].SetData(10, true);
        //생성후 한번 저장
        while (!SaveXml())
        {
            ;
        }

        ConnectData();
    }