// Start is called before the first frame update void Start() { crudscore = GetComponent <DummyCRUDScores>(); sceneManager = GetComponent <DummySceneManager>(); world = "world1"; chap = "chap1"; difficulty = "easy"; userid = "user1"; studentscore.attempt = 1; studentscore.name = "Sam"; studentscore.scores = 123; GameOwneruserid = "user2"; UniqueQuestionId = "q1234"; scene = "scene1"; AddNewScores(world, chap, difficulty, userid, studentscore); getUserScores(world, chap, difficulty, userid); updateUserScore(world, chap, difficulty, userid, studentscore); AddStudentGameNewScores(GameOwneruserid, userid, UniqueQuestionId, studentscore); getUserScoreForStudentGame(GameOwneruserid, userid, UniqueQuestionId); ChangeScene(scene); }
// Start is called before the first frame update void Start() { crudscore = GetComponent <DummyCRUDScores>(); world = "world1"; chap = "chap1"; difficulty = "easy"; getLeaderBoard(world, chap, difficulty); getStatistics(world); }