// Update is called once per frame void Update() { if (selecedDuck == null) { CloseDuckDataPopup(); } if (active) { curretnDuckState.text = selecedDuck.GetCurrentStateName(); hungerStateBar.transform.localScale = new Vector3(selecedDuck.Hunger * 0.01f, stateBarScale.y, stateBarScale.z); fatigueStateBar.transform.localScale = new Vector3(selecedDuck.Fatigue * 0.01f, stateBarScale.y, stateBarScale.z); } }
public override void Update() { base.Update(); if ("matingWithPartner" == currentState) { owner.ChangeState("Idle"); return; } if (partner == null) { owner.ChangeState("Idle"); return; } owner.Move(partner.transform.position); if ((partner.transform.position - owner.transform.position).sqrMagnitude < owner.recognitionDistance) { isReadyMakeEgg = true; switch (partner.GetCurrentStateName()) { case "Idle": //상대오리의 발정확률을 증가시킨다 partner.ChangeTargetValue(partner.CurrentHeat, 10.0f); break; case "Mating": // 파트너가 메이팅이지만, 아직 준비가 덜 됬을 수도 있다. // 파트너가 알 만들 준비를 끝냈는지? 물어봐야한다. Mating partnerState = partner.GetCurrentState() as Mating; if (partnerState.IsReadyMakeEgg() && isReadyMakeEgg) { //알만들기 한다 ChangeMatingState("matingWithPartner"); } break; default: partner = World.GetInstance().FindCloseOppositeSexDuck(owner); break; } } }
// Update is called once per frame void Update() { stateBar.transform.LookAt(stateBar.transform.position + mainCamera.transform.rotation * Vector3.forward, mainCamera.transform.rotation * Vector3.up); stateBarText.text = $"{owner.name} : {owner.GetCurrentStateName()}" + $"\n허기 : {(int)owner.Hunger}/100" + $"\n피로 : {(int)owner.Fatigue}/100"; }