private void DeactivateMech() { grabbed = false; transform.parent = parent; moveTowardsStartPos(); DropItemEventInfo dmei = new DropItemEventInfo(gameObject, "Sending an activate mech event", hand); EventCoordinator.ActivateEvent(dmei); }
private void MechDeactivation(EventInfo ei) { DropItemEventInfo diei = (DropItemEventInfo)ei; if (diei.Hand == leftHand) { leftActive = false; } else if (diei.Hand == rightHand) { rightActive = false; } }