private void DeactivateMech()
    {
        grabbed          = false;
        transform.parent = parent;
        moveTowardsStartPos();
        DropItemEventInfo dmei = new DropItemEventInfo(gameObject, "Sending an activate mech event", hand);

        EventCoordinator.ActivateEvent(dmei);
    }
Beispiel #2
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    private void MechDeactivation(EventInfo ei)
    {
        DropItemEventInfo diei = (DropItemEventInfo)ei;

        if (diei.Hand == leftHand)
        {
            leftActive = false;
        }
        else if (diei.Hand == rightHand)
        {
            rightActive = false;
        }
    }