private void Start() { agent = GetComponent <DroneAgent>(); points = new List <Point>(); nodes = new List <OctreeNode>(); OnValidate(); }
void Start() { droneAgent = GetComponent <DroneAgent>(); }
//public Action<IEnumerable<Vector3>> OnVewPathCreated = delegate; private void Awake() { lineRenderer = GetComponent <LineRenderer>(); //player = GameObject.FindWithTag("Player"); DA = player.gameObject.GetComponent <DroneAgent>(); }