//------------------------------------------------------------------
        public Player(Lane lane, int id, int position, Weight weight, string textureName)
            : base(lane, id, position, weight, textureName)
        {
            Lives    = 80;
            Velocity = 300;
//            Acceleration = 1;
            Acceleration = 0.3f;
//            Deceleration = 2;
            Deceleration = 1.0f;

            Driver = new Drivers.Player(this);
        }
Пример #2
0
 //------------------------------------------------------------------
 public Input(Drivers.Player player)
 {
     this.player = player;
     Initial     = new Generic(CheckInput);
 }
Пример #3
0
 //------------------------------------------------------------------
 public Input(Drivers.Player player)
 {
     this.player = player;
     Initial = new Generic (CheckInput);
 }