//------------------------------------------------------------------ public Player(Lane lane, int id, int position, Weight weight, string textureName) : base(lane, id, position, weight, textureName) { Lives = 80; Velocity = 300; // Acceleration = 1; Acceleration = 0.3f; // Deceleration = 2; Deceleration = 1.0f; Driver = new Drivers.Player(this); }
//------------------------------------------------------------------ public Input(Drivers.Player player) { this.player = player; Initial = new Generic(CheckInput); }
//------------------------------------------------------------------ public Input(Drivers.Player player) { this.player = player; Initial = new Generic (CheckInput); }