public override void Draw(float elapsed) { if (this.Visible == false) { return; } #if !XNATOUCH if (_isStopped == false || this.HideWhenStopped == false) { DrawingManager.ApplyPostProcess(_ppRequest, this.Layer); } #endif base.Draw(elapsed); }
public override void Draw(float elapsed) { if (this.Visible == false) { return; } #if !XNATOUCH if (_isStopped == false || this.HideWhenStopped == false) { DrawingManager.ApplyPostProcess(_ppRequest, this.Layer); } #endif base.Draw(elapsed); }