// Use this for initialization void Start() { winConditions = gameObject.GetComponent <ThreatCheckScript>(); board = gameObject.GetComponent <DrawBoardScript>(); utility = gameObject.GetComponent <UtilityScripts>(); placePiece = gameObject.GetComponent <GamePieceScript>(); eval = gameObject.GetComponent <EvaluateBoardScript>(); }
// Use this for initialization void Start() { player = gameObject.GetComponent <PlayerController>(); //Draw board DrawBoardScript drawBoard = gameObject.GetComponent <DrawBoardScript>(); drawBoard.DrawBoard(columns, rows); //Set camera position to center of board float halfCellSize = drawBoard.cellSize / 2; float cameraX = (columns * halfCellSize) - halfCellSize; float cameraY = (rows * halfCellSize) - halfCellSize; cameraControls.PositionCamera(cameraX, cameraY); }
// Use this for initialization void Start() { board = gameObject.GetComponent <DrawBoardScript>(); }
void Start() { utility = gameObject.GetComponent <UtilityScripts>(); winConditions = gameObject.GetComponent <ThreatCheckScript>(); drawBoard = gameObject.GetComponent <DrawBoardScript>(); }