Пример #1
0
    // Fixed update is called in sync with physics
    private void FixedUpdate()
    {
        // read inputs
        float h = Input.GetAxis("Horizontal");
        float v = Input.GetAxis("Vertical");

        // calculate move direction to pass to character
        if (m_Cam != null)
        {
            // calculate camera relative direction to move:
            m_CamForward = Vector3.Scale(m_Cam.forward, new Vector3(1, 1, 1)).normalized;
            m_Move       = v * m_CamForward + h * m_Cam.right;
        }
        else
        {
            // we use world-relative directions in the case of no main camera
            m_Move = v * Vector3.forward + h * Vector3.right;
        }
        mydrago.CameraMove(m_Move);
    }