// Fixed update is called in sync with physics private void FixedUpdate() { // read inputs float h = Input.GetAxis("Horizontal"); float v = Input.GetAxis("Vertical"); // calculate move direction to pass to character if (m_Cam != null) { // calculate camera relative direction to move: m_CamForward = Vector3.Scale(m_Cam.forward, new Vector3(1, 1, 1)).normalized; m_Move = v * m_CamForward + h * m_Cam.right; } else { // we use world-relative directions in the case of no main camera m_Move = v * Vector3.forward + h * Vector3.right; } mydrago.CameraMove(m_Move); }