public override void Init(int id, string name) { ID = id; Name = name; CurrentSnakeMovement = EPlayerSnakeMovement.REGULAR; CurrentDomeLayer = EDomeLayer.LAYER0_CLOSE; currentDomeRadius = Dome.GetRadiusByDomeLayer(CurrentDomeLayer); transform.SetPositionSphere(currentDomeRadius); emptyParent = new GameObject("Player" + ID).transform; transform.SetParent(emptyParent, false); }