Пример #1
0
 private static void Drawing_OnEndScene(EventArgs args)
 {
     foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(ene => ene.IsValidTarget(1500) && !ene.IsDead && ene.IsVisible))
     {
         Indicator.Unit = enemy;
         Indicator.DrawDmg(Dmg.ComboDmg(enemy), enemy.Health <= Dmg.ComboDmg(enemy) * 1.65 ? Color.LawnGreen : Color.Yellow);
     }
 }
Пример #2
0
        private static void Drawing_OnEndScene(EventArgs args)
        {
            foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(ene => ene.IsValidTarget(1500)))
            {
                if (!MenuConfig.Dind)
                {
                    continue;
                }

                Indicator.Unit = enemy;
                Indicator.DrawDmg(Dmg.ComboDmg(enemy), Color.LawnGreen);
            }
        }
Пример #3
0
 private static void Drawing_OnEndScene(EventArgs args)
 {
     foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(ene => ene.IsValidTarget() && !ene.IsZombie))
     {
         if (MenuConfig.dind)
         {
             var EasyKill = Spells.Q.IsReady() && Dmg.IsLethal(enemy)
                ? new ColorBGRA(0, 255, 0, 120)
                : new ColorBGRA(255, 255, 0, 120);
             DRAW.DrawHpBar.unit = enemy;
             DRAW.DrawHpBar.drawDmg(Dmg.ComboDmg(enemy), EasyKill);
         }
     }
 }
Пример #4
0
 private static void Drawing_OnEndScene(EventArgs args)
 {
     foreach (var enemy in ObjectManager.Get <Obj_AI_Hero>().Where(ene => ene.IsValidTarget() && !ene.IsZombie))
     {
         if (MenuConfig.dind)
         {
             var EasyKill = Champion.Q.IsReady() && Dmg.IsLethal(enemy)
                ? new ColorBGRA(0, 255, 0, 120)
                : new ColorBGRA(255, 255, 0, 120);
             Indicator.unit = enemy;
             Indicator.drawDmg(Dmg.ComboDmg(enemy), EasyKill);
         }
     }
 }
Пример #5
0
 public static void OnDrawEnemy(EventArgs args)
 {
     if (Player.IsDead || !MenuConfig.UseDrawings || !MenuConfig.Dind)
     {
         return;
     }
     foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(x => x.IsValidTarget() && !x.IsZombie))
     {
         var EasyKill = Spells.Q.IsReady() && Dmg.IsLethal(enemy)
               ? new ColorBGRA(0, 255, 0, 120)
               : new ColorBGRA(255, 255, 0, 120);
         DrawHpBar.unit = enemy;
         DrawHpBar.drawDmg(Dmg.ComboDmg(enemy), EasyKill);
     }
 }