private TaskResult RunStep6(TaskContext arg) { Role role = (Role)Role; if (Dm.GetColorNum(523, 379, 602, 450, "dc3146-303030", 0.9) > 50) { Delegater.WaitTrue(() => Dm.MoveToClick(30, 32), () => role.IsExistWindowMenu("设置"), () => Dm.Delay(1000)); Delegater.WaitTrue(() => role.OpenWindowMenu("设置"), () => Dm.IsExistPic(507, 99, 583, 163, @"\bmp\礼包.bmp"), () => Dm.Delay(1000)); Delegater.WaitTrue(() => { Dm.FindPicAndClick(507, 99, 583, 163, @"\bmp\礼包.bmp"); Dm.Delay(1000); if (Dm.FindPicAndClick(678, 241, 811, 344, @"\bmp\宝箱.bmp")) { Dm.Delay(2000); } else { return(true); } return(false); }, () => Dm.Delay(1000), 10); } role.CloseWindow(); return(TaskResult.Success); }
private TaskResult RunStep5(TaskContext arg) { Role role = (Role)Role; Delegater.WaitTrue(() => role.OpenTeshushijian(), () => Dm.IsExistPic(370, 81, 595, 139, @"\bmp\特殊事件3.bmp"), () => Dm.Delay(1000)); if (Dm.FindPicAndClick(114, 142, 827, 489, @"\bmp\恭贺奖励.bmp", 30, 0)) { Dm.Delay(1000); int count = 20; while (true) { while (Dm.IsExistPic(339, 76, 577, 146, @"\bmp\恭贺.bmp") && count != 0) { Dm.MoveToClick(478, 477); Dm.Delay(300); count--; } Dm.Delay(1000); if (!Dm.IsExistPic(339, 76, 577, 146, @"\bmp\恭贺.bmp")) { break; } if (count == 0) { break; } } } role.CloseWindow(); return(TaskResult.Success); }
private TaskResult RunStep4(TaskContext context) { Role role = (Role)context.Role; Delegater.WaitTrue(() => Dm.FindPicAndClick(856, 448, 958, 536, @"\bmp\菜单未打开.bmp"), () => Dm.IsExistPic(856, 448, 958, 536, @"\bmp\菜单打开.bmp"), () => Dm.Delay(1000)); Delegater.WaitTrue(() => role.OpenMenu("装备"), () => role.OpenWindowMenu("商店"), () => Dm.Delay(1000)); Delegater.WaitTrue(() => { Dm.FindStrAndClick(718, 448, 857, 502, "刷新", "86.17.70-5.5.25"); if (Dm.IsExistPic(283, 192, 668, 411, @"\bmp\金币秒CD.bmp")) { Dm.FindPicAndClick(283, 192, 668, 411, @"\bmp\商店取消.bmp"); return(true); } if (Dm.IsExistPic(283, 192, 668, 411, @"\bmp\适合您的装备.bmp")) { Dm.FindPicAndClick(283, 192, 668, 411, @"\bmp\商店确定.bmp"); } if (Dm.IsExistPic(283, 192, 668, 411, @"\bmp\稀有物品.bmp")) { Dm.FindPicAndClick(283, 192, 668, 411, @"\bmp\商店确定.bmp"); } return(Dm.IsExistStr(718, 448, 857, 502, "清除", "86.17.70-5.5.25")); }, () => Dm.Delay(500)); role.CloseWindow(); return(TaskResult.Finished); }
private TaskResult RunStep7(TaskContext arg) { Role role = (Role)Role; role.GoToMap("副本"); int count = 0; while (true) { if (Dm.FindPicAndClick(116, 72, 936, 351, @"\bmp\战斗.bmp") || Dm.FindMultiColorAndClick(122, 58, 318, 196, "ffb40b", "19|-17|ffb814,35|0|ffb40b-202020,34|-34|fff303-202020,25|-25|ffdd12,26|-4|ff8804,8|-7|ff9907,28|-29|ffe009", 17, 59)) { count = 0; if (role.GoToFighting() == false) { Dm.DebugPrint("装备不够好或等级不够,提升实力再来!"); break; } } else { count++; if (count > 5) { break; } Dm.Swipe(670, 427, 93, 427); //向右划 Dm.Delay(1000); } Dm.Delay(2000); } role.CloseWindow(); return(TaskResult.Success); }
int[] needs = new int[] { 0, 0, 0, 0, 0, 0 };//枪甲符马袍旗 private void GetEquipmentProperty(int x, int y, int i) { Dm.Delay(1000); Dm.MoveToClick(x, y); Dm.Delay(1000); int count = Dm.GetColorNum(205, 448, 264, 499, "201a19-202020", 0.9); if (Dm.GetColorNum(584, 76, 633, 114, "edd1a9 -202020|a49074-202020", 0.9) > 100) { if (count > 2000) { needs[i] += 1; return; } else { Dm.MoveToClick(234, 469); Dm.Delay(1000); Dm.MoveToClick(x, y); Dm.Delay(1000); } } if (IsOptimalColor() == false) { if (count > 2000) { needs[i] += 1; } else { Dm.MoveToClick(234, 469); Dm.Delay(1000); if (IsOptimalColor() == false) { needs[i] += 1; } else { Delegater.WaitTrue(() => { if (Dm.FindPicAndClick(658, 437, 782, 491, @"\bmp\穿上装备.bmp", 0, 0, 0.7)) { Dm.Delay(1000); if (Dm.IsExistPic(537, 194, 669, 277, @"\bmp\兵力损失.bmp")) { Dm.MoveToClick(415, 359); } return(true); } return(false); }, () => Dm.Delay(1000)); } } } }
public bool ClickXiaoQian() { return(Delegater.WaitTrue(() => { if (!Dm.FindPicAndClick(56, 240, 276, 469, @"\bmp\小倩.bmp")) { return true; } Dm.Delay(1000); return false; }, () => Dm.Delay(1000))); }
/// <summary> /// 移动窗口 /// </summary> /// <param name="x">窗口左上角X坐标</param> /// <param name="y">窗口左上角Y坐标</param> /// <returns>移动是否成功</returns> public bool Move(int x, int y) { if (!IsAlive) { return false; } Dm.MoveWindow(_hwnd, x, y); Dm.Delay(500); Tuple<int, int, int, int> rect = Rect; return rect.Item1 == x && rect.Item2 == y; }
private TaskResult RunStep8(TaskContext arg) { Role role = (Role)Role; Dm.UseDict(0); Delegater.WaitTrue(() => role.OpenMenu("武将"), () => role.IsExistWindowMenu("宴会"), () => Dm.Delay(1000)); Delegater.WaitTrue(() => role.OpenWindowMenu("宴会"), () => Dm.Delay(1000)); return(TaskResult.Success); }
private TaskResult RunStep4(TaskContext arg) { Role role = (Role)Role; role.OpenMenu("资源"); Delegater.WaitTrue(() => role.OpenWindowMenu("祭祀"), () => role.IsExistWindowMenu("祭祀"), () => Dm.Delay(1000)); Dm.FindPicAndClick(699, 63, 868, 118, @"\bmp\祭祀十次.bmp"); Dm.Delay(1000); Delegater.WaitTrue(() => { if (Dm.GetColorNum(738, 500, 761, 522, "79a03b-303030", 1.0) > 20) { Dm.MoveToClick(783, 512); Dm.Delay(1000); return(false); } return(true); }, () => Dm.Delay(50), 10); Dm.UseDict(1); Delegater.WaitTrue(() => { if (Dm.IsExistPic(197, 59, 288, 102, @"\bmp\祭祀0.bmp", 0.7)) { if (Dm.GetColorNum(204, 61, 278, 96, "C59E00-3A2E00", 0.9) < 75) { return(true); } } bool result = Dm.IsChangeColorNumEx(204, 61, 278, 96, "C59E00-3A2E00", () => { Dm.MoveToClick(322, 451); //祭祀木材 //Dm.MoveToClick(162, 454);//祭祀银子 Dm.Delay(500); }); if (!result) { Dm.DebugPrint("操作完颜色结果不变,可能已经完成!~"); if (Dm.FindPicAndClick(475, 315, 628, 415, @"\bmp\取消.bmp")) { Dm.Delay(1000); } return(true); } return(false); }, () => Dm.Delay(50), 40); Dm.UseDict(0); role.CloseWindow(); return(TaskResult.Success); }
private void GetSelectedGeneralEquipment(int x1, int y1, int x2, int y2, int a, int b) { Role role = (Role)Role; if (Dm.GetColorNum(x1, y1, x2, y2, "DDDDDD-222222", 0.9, false) > 100) { //GetEquipmentProperty(465, 177, 0);//枪 //GetEquipmentProperty(467, 250, 1);//甲 //GetEquipmentProperty(468, 319, 2);//帅印 //GetEquipmentProperty(535, 179, 3);//马 //GetEquipmentProperty(536, 251, 4); //披风 //GetEquipmentProperty(538, 322, 5);//旗子\ Dm.MoveToClick(a, b); Dm.Delay(1000); Dm.MoveToClick(465, 177); Dm.Delay(1000); try { var obj = role.GameHelper.GetData(Const.GENERAL_GET_WEAREQUIP); JArray wel = obj.action.data.equips; List <WearEquip> wearEquipList = new List <WearEquip>(); if (wel != null) { wearEquipList = JsonHelper.FromJson <List <WearEquip> >(wel.ToString()); foreach (var wearEquip in wearEquipList) { if (wearEquip.itemName.Contains("套装")) { Dm.DebugPrint("该武将穿套装:" + wearEquip.itemName); if (!taozhuangList.Contains(wearEquip.itemName)) { taozhuangList.Add(wearEquip.itemName); } } } } else { if (Dm.GetColorNum(574, 341, 702, 389, "c96be7-303030", 0.9) > 260) { Dm.DebugPrint("该武将穿套装,但获取失败!"); } } }catch (Exception ex) { Debug.WriteLine(ex.Message); } } }
private TaskResult RunStep3(TaskContext arg) { Role role = (Role)Role; role.OpenRemind(); if (Dm.FindPicAndClick(102, 132, 836, 494, @"\bmp\领取俸禄.bmp")) { Dm.Delay(1000); Dm.MoveToClick(657, 476); Dm.Delay(2000); } role.CloseWindow(); return(TaskResult.Success); }
private void ClosePopup(int x, int y) { Delegater.WaitTrue(() => { if (Dm.IsExistPic(379, 213, 475, 255, @"\bmp\隐藏技能.bmp", 0.8, false)) { Dm.MoveToClick(x, y); //点确定取消 // Dm.DebugPrint("点击坐标:" + x + " " + y); Dm.Delay(3000); if (!Dm.IsExistPic(379, 213, 475, 255, @"\bmp\隐藏技能.bmp", 0.8, false)) { return(true); } } return(false); }); Dm.Delay(1000); }
private TaskResult RunStep1(TaskContext context) { Role role = (Role)context.Role; DmPlugin dm = role.Window.Dm; role.GoToMap("世界"); role.CloseWindow(); dm.Delay(1000); if (Dm.IsExistPic(862, 454, 961, 537, @"\bmp\菜单打开.bmp")) { Delegater.WaitTrue(() => Dm.FindPicAndClick(862, 454, 961, 537, @"\bmp\菜单打开.bmp"), () => Dm.IsExistPic(862, 454, 961, 537, @"\bmp\菜单未打开.bmp"), () => Dm.Delay(1000), 2000); } role.OpenMap(); int intX, intY; while (true) { dm.FindStr(75, 246, 227, 296, "军资奖励", "44.34.64-10.10.25", 0.9, out intX, out intY); if (intX > 0 && intY > 0) { role.OutSubMessage("领取军资..."); dm.MoveToClick(156, 420); dm.Delay(50); if (dm.GetColorNum(157, 242, 227, 293, "f60000-101010", 0.9) > 5) { role.OutSubMessage("军资已经领取完成,正在冷却!"); break; } dm.Delay(300); } else { role.OutSubMessage("找不到军资奖励"); break; } } role.CloseMap(); return(TaskResult.Success); }
private TaskResult RunStep2(TaskContext arg) { Role role = (Role)Role; role.OpenRemind(); if (Dm.FindPicAndClick(98, 133, 868, 516, @"\bmp\每日登陆.bmp")) { Dm.Delay(1000); Dm.MoveToClick(513, 402); Dm.Delay(1000); } else { role.CloseWindow(); return(TaskResult.Success); } role.CloseWindow(); return(RunStep2(arg)); }
private TaskResult RunStep7(TaskContext arg) { Role role = (Role)Role; Dm.UseDict(0); Delegater.WaitTrue(() => role.OpenMenu("资源"), () => role.IsExistWindowMenu("集市"), () => Dm.Delay(1000)); Delegater.WaitTrue(() => role.OpenWindowMenu("集市"), () => Dm.Delay(1000)); Dm.UseDict(1); Dm.Delay(1000); Delegater.WaitTrue(() => { bool result = Dm.IsChangeColorNumEx(170, 72, 237, 107, "49A031-152F0F", () => { Dm.StartWatch(); var rt1 = GetResourceType(160, 129, 346, 377); var rc1 = GetColor(176, 119, 328, 178); Dm.DebugPrint("第一个资源:" + rt1.ToString() + ",颜色:" + rc1.ToString()); var rt2 = GetResourceType(395, 132, 573, 373); var rc2 = GetColor(409, 129, 566, 175); Dm.DebugPrint("第二个资源:" + rt2.ToString() + ",颜色:" + rc2.ToString()); var rt3 = GetResourceType(630, 131, 810, 377); var rc3 = GetColor(633, 124, 804, 180); Dm.DebugPrint("第三个资源:" + rt3.ToString() + ",颜色:" + rc3.ToString()); Dm.StopWatch(); Dm.StartWatch(); List <Resource> list = new List <Resource>() { new Resource() { Pos = 1, Type = rt1, Color = rc1, Buypos = new Tuple <int, int>(253, 353) }, new Resource() { Pos = 2, Type = rt2, Color = rc2, Buypos = new Tuple <int, int>(495, 353) }, new Resource() { Pos = 3, Type = rt3, Color = rc3, Buypos = new Tuple <int, int>(727, 353) } }; var rlist = list.OrderByDescending(q => q.Type).ThenByDescending(x => x.Color).ToList(); Dm.DebugPrint(string.Format("购买位置:{0},资源类型:{1},资源颜色:{2}", rlist.First().Pos, rlist.First().Type.ToString(), rlist.First().Color.ToString())); Dm.MoveToClick(rlist.First().Buypos.Item1, rlist.First().Buypos.Item2); Dm.StopWatch(); Dm.Delay(1000); }); if (!result) { Dm.DebugPrint("操作完颜色结果不变,可能已经完成!~"); if (Dm.IsExistPic(171, 71, 247, 105, @"\bmp\集市0.bmp")) { return(true); } } if (Dm.FindPicAndClick(475, 315, 628, 415, @"\bmp\取消.bmp")) { Dm.Delay(1000); } return(false); }, () => Dm.Delay(50), 40); Dm.UseDict(0); role.CloseWindow(); return(TaskResult.Success); }
private TaskResult RunStep1(TaskContext context) { Role role = (Role)context.Role; role.OutMessage("打开兵器界面"); role.OpenMenu("兵器"); Dm.Delay(2000); List <Tuple <int, int> > pointList = new List <Tuple <int, int> >(); pointList.Add(new Tuple <int, int>(409, 181)); pointList.Add(new Tuple <int, int>(408, 326)); pointList.Add(new Tuple <int, int>(408, 471)); pointList.Add(new Tuple <int, int>(790, 182)); pointList.Add(new Tuple <int, int>(787, 326)); pointList.Add(new Tuple <int, int>(785, 470)); WeaponInfo info = role.GetWeaponInfo(); if (info != null) { for (int i = 0; i < info.weapons.Count; i++) { if (bool.Parse(info.weapons[i].open) == false) { continue; } while (true) { if (role.Level != 0) { if (!bool.Parse(info.infiniteLv)) { if (role.Level == int.Parse(info.weapons[i].lv)) { break; } } } else { Dm.DebugPrint("Err:未能识别等级!"); return(TaskResult.Finished); } if (bool.Parse(info.fullLv)) { Dm.DebugPrint("Err:已经全部满级!"); role.CloseWindow(); return(TaskResult.Finished); } //是否最大值 if (bool.Parse(info.weapons[i].isMax)) { Dm.DebugPrint("位置" + i + "等级已经达到上限"); break; } if (info.weapons[i].hasReformBtn != null) { if (bool.Parse(info.weapons[i].hasReformBtn)) { Dm.MoveToClick(493, 452); Dm.Delay(1000); Dm.MoveToClick(493, 452); } } //当前镔铁数量比升级所需数量大,保留80万镔铁 if (int.Parse(info.nowIron) > 800000 && int.Parse(info.nowIron) > int.Parse(info.weapons[i].upgradeCost)) { Dm.MoveToClick(pointList[i].Item1, pointList[i].Item2); Dm.Delay(200); } else { Dm.DebugPrint("Err:镔铁不足!"); role.CloseWindow(); return(TaskResult.Finished); } info = role.GetWeaponInfo(); } } } role.CloseWindow(); return(TaskResult.Finished); }
private TaskResult RunStep6(TaskContext arg) { Role role = (Role)Role; taozhuangList.Clear(); role.CloseWindow(); #region 数字识别等级 //Dm.UseDict(1); // int level = Dm.GetOcrNumber(101, 31, 159, 59, "40.30.88-20.30.30"); // Dm.UseDict(0); int level = role.Level; Dm.DebugPrint("人物等级:" + level); if (level >= 16 && level < 28) //蓝 { MaxColor = Color.蓝; } else if (level >= 28 && level < 36) //绿 { MaxColor = Color.绿; } else if (level >= 36 && level < 53)//黄 { MaxColor = Color.黄; } else if (level >= 53 && level < 70)//红 { MaxColor = Color.红; } else if (level >= 70)//紫 { MaxColor = Color.紫; } else { Dm.DebugPrint("人物等级无法识别!" + level); MaxColor = Color.无法识别; role.CloseWindow(); return(TaskResult.Finished); } #endregion for (int i = 0; i < 6; i++) { needs[i] = 0; } int count = 0; //获取所需装备件数 if (MaxColor == Color.紫) { Delegater.WaitTrue(() => role.OpenMenu("武将"), () => role.IsExistWindowMenu("将领"), () => Dm.Delay(1000)); Delegater.WaitTrue(() => role.OpenWindowMenu("将领"), () => Dm.Delay(1000)); GetSelectedGeneralEquipment(86, 68, 177, 149, 152, 107); GetSelectedGeneralEquipment(86, 156, 173, 241, 154, 194); GetSelectedGeneralEquipment(84, 244, 176, 326, 153, 286); GetSelectedGeneralEquipment(83, 332, 174, 417, 153, 375); GetSelectedGeneralEquipment(86, 68, 177, 149, 152, 107); GetSelectedGeneralEquipment(86, 156, 173, 241, 154, 194); GetSelectedGeneralEquipment(84, 244, 176, 326, 153, 286); GetSelectedGeneralEquipment(83, 332, 174, 417, 153, 375); Dm.DebugPrint("需要装备:" + needs[0] + " " + needs[1] + " " + needs[2] + " " + needs[3] + " " + needs[4] + " " + needs[5]); string temp = ""; foreach (var item in taozhuangList) { temp = temp + item + " "; if (item.Contains("极")) { role.CloseWindow(); return(TaskResult.Finished); } if (item.Contains("真")) { count = count + 2; continue; } if (item.Contains("套装")) { count = count + 1; } } if (count >= 10) { role.CloseWindow(); return(TaskResult.Finished); } Debug.WriteLine("已经拥有套装:" + temp); role.CloseWindow(); } Delegater.WaitTrue(() => role.OpenMenu("装备"), () => role.IsExistWindowMenu("商店"), () => Dm.Delay(1000)); Delegater.WaitTrue(() => role.OpenWindowMenu("商店"), () => Dm.Delay(1000)); Dictionary <int, int[]> dict = new Dictionary <int, int[]>(); dict.Add(1, new int[] { 115, 134, 217, 174, 104, 272, 212, 312, 165, 369, 0, 0 }); dict.Add(2, new int[] { 235, 135, 350, 173, 233, 271, 344, 311, 296, 369, 0, 0 }); dict.Add(3, new int[] { 365, 135, 475, 174, 361, 273, 464, 313, 418, 369, 0, 0 }); dict.Add(4, new int[] { 488, 133, 604, 176, 486, 276, 581, 311, 551, 374, 0, 0 }); dict.Add(5, new int[] { 614, 131, 732, 175, 614, 270, 721, 314, 675, 369, 0, 0 }); dict.Add(6, new int[] { 740, 129, 857, 178, 744, 272, 843, 312, 802, 372, 0, 0 }); Delegater.WaitTrue(() => { Dm.FindStrAndClick(718, 448, 857, 502, "刷新", "86.17.70-5.5.25"); if (Dm.IsExistPic(283, 192, 668, 411, @"\bmp\金币秒CD.bmp", 0.8, false)) { Dm.FindPicAndClick(283, 192, 668, 411, @"\bmp\商店取消.bmp"); return(true); } //出现适合装备 if (Dm.IsExistPic(283, 192, 668, 411, @"\bmp\适合您的装备.bmp", 0.8, false)) { Dm.FindPicAndClick(283, 192, 668, 411, @"\bmp\商店取消.bmp"); List <Goods> list = new List <Goods>(); // Dm.StartWatch(); for (int i = 1; i <= 6; i++) { var color = GetColor(dict[i][0], dict[i][1], dict[i][2], dict[i][3]); var starLevel = Dm.GetPicCount(dict[i][4], dict[i][5], dict[i][6], dict[i][7], @"\bmp\星星1.bmp"); list.Add(new Goods() { Pos = i, StarLevel = starLevel, Color = color, Buypos = new Tuple <int, int>(dict[i][8], dict[i][9]) }); //Dm.DebugPrint(string.Format("位置{0}:星级【{1}】,颜色【{2}】", i, starLevel, color)); } // Dm.StopWatch(); List <Goods> buyList = null; if (list.Max(x => x.Color) != MaxColor) { Dm.DebugPrint("最大颜色错误,应是:" + list.Max(x => x.Color) + ",等级识别的maxcolor:" + MaxColor.ToString()); MaxColor = list.Max(x => x.Color); if (MaxColor == Color.紫) { role.CloseWindow(); Delegater.WaitTrue(() => role.OpenMenu("武将"), () => role.IsExistWindowMenu("将领"), () => Dm.Delay(1000)); Delegater.WaitTrue(() => role.OpenWindowMenu("将领"), () => Dm.Delay(1000)); GetSelectedGeneralEquipment(86, 68, 177, 149, 152, 107); GetSelectedGeneralEquipment(86, 156, 173, 241, 154, 194); GetSelectedGeneralEquipment(84, 244, 176, 326, 153, 286); GetSelectedGeneralEquipment(83, 332, 174, 417, 153, 375); role.CloseWindow(); Delegater.WaitTrue(() => role.OpenMenu("装备"), () => role.IsExistWindowMenu("商店"), () => Dm.Delay(1000)); Delegater.WaitTrue(() => role.OpenWindowMenu("商店"), () => Dm.Delay(1000)); } } if (MaxColor == Color.白 || MaxColor == Color.蓝 || MaxColor == Color.绿) { buyList = list.Where(x => x.Color == MaxColor).ToList(); } else if (MaxColor == Color.黄)//黄 { buyList = list.Where(x => x.Color == Color.黄 && x.StarLevel == 1).ToList(); } else if (MaxColor == Color.红)//红 { buyList = list.Where(x => x.Color == Color.红 && x.StarLevel == 2).ToList(); } else if (MaxColor == Color.紫)//紫 { buyList = list.Where(x => x.Color == Color.紫 && x.StarLevel == 3).ToList(); } else { Dm.DebugPrint("人物等级无法识别!" + level); return(true); } if (buyList != null) { Dm.Delay(500); foreach (var goods in buyList) { try { StoreItem items = role.GameHelper.GetStoreItem(); if (items == null) { Dm.DebugPrint("Error:获取商店数据错误。"); role.CloseWindow(); return(true); } if (int.Parse(items.nowItemNum) >= int.Parse(items.maxItemNum)) { Dm.DebugPrint("Error:仓库数量达到上限。"); role.CloseWindow(); return(true); } if (items.items[goods.Pos - 1].curItemNum == null) { Dm.DebugPrint("获取的商品跟识别不一致。"); Dm.Delay(500); continue; } if (MaxColor >= Color.紫) { if (int.Parse(items.items[goods.Pos - 1].curItemNum) < (10 - count)) { Dm.MoveToClick(goods.Buypos.Item1, goods.Buypos.Item2); Dm.Delay(1000); } } else { Dm.MoveToClick(goods.Buypos.Item1, goods.Buypos.Item2); Dm.Delay(1000); } } catch (Exception ex) { Debug.WriteLine(ex.Message); } } } Dm.FindStrAndClick(718, 448, 857, 502, "刷新", "86.17.70-5.5.25"); Dm.Delay(1000); if (Dm.IsExistPic(283, 192, 668, 411, @"\bmp\适合您的装备.bmp")) { Dm.FindPicAndClick(283, 192, 668, 411, @"\bmp\商店确定.bmp"); } } //出现稀有物品 if (Dm.IsExistPic(283, 192, 668, 411, @"\bmp\稀有物品.bmp", 0.8, false)) { Dm.FindPicAndClick(283, 192, 668, 411, @"\bmp\商店取消.bmp"); Dm.Delay(500); Dm.MoveToClick(168, 370); } return(Dm.IsExistStr(718, 448, 857, 502, "清除", "86.17.70-5.5.25")); }, () => Dm.Delay(200)); // Dm.DebugPrint("需要装备:" + needs[0] + " " + needs[1] + " " + needs[2] + " " + needs[3] + " " + needs[4] + " " + needs[5]); role.CloseWindow(); return(TaskResult.Finished); }
private TaskResult RunStep5(TaskContext context) { Role role = (Role)context.Role; //Delegater.WaitTrue(() =>role.OpenMenu("武将"),()=>role.IsExistWindowMenu("将领"),()=>Dm.Delay(1000)); //role.OpenWindowMenu("将领"); //GetSelectedGeneralEquipment(86, 68, 177, 149, 152, 107); //GetSelectedGeneralEquipment(86, 156, 173, 241, 154, 194); //GetSelectedGeneralEquipment(84, 244, 176, 326, 153, 286); //GetSelectedGeneralEquipment(83, 332, 174, 417, 153, 375); //GetSelectedGeneralEquipment(86, 68, 177, 149, 152, 107); //GetSelectedGeneralEquipment(86, 156, 173, 241, 154, 194); //GetSelectedGeneralEquipment(84, 244, 176, 326, 153, 286); //GetSelectedGeneralEquipment(83, 332, 174, 417, 153, 375); //string tt = ""; //int cc = 0; //foreach (var item in taozhuangList) //{ // tt = tt + item + " "; // if (item.Contains("极")) // { // role.CloseWindow(); // return TaskResult.Finished; // } // if (item.Contains("真")) // { // var a = (EquipSuitEnum)Enum.Parse(typeof(EquipSuitEnum), item); // equipSuit = equipSuit | a; // cc = cc + 2; // continue; // } // if (item.Contains("套装")) // { // var a = (EquipSuitEnum)Enum.Parse(typeof(EquipSuitEnum), item); // equipSuit = equipSuit | a; // cc = cc + 1; // } //} //role.CloseWindow(); //if (((int)equipSuit)==1791) //{ // Dm.DebugPrint("套装已经洗完!"); // return TaskResult.Finished; //} //else //{ // Dm.DebugPrint(((int)equipSuit).ToString()); //} //Dm.DebugPrint("套装未洗完,初始化..."); //role.TaozhuangList.ForEach(x => //{ // x.套装名称.IsHave = false; // x.麒麟双枪.IsHave = false; // x.麒麟.IsHave = false; // x.三昧纯阳铠.IsHave = false; // x.蝶凤舞阳.IsHave = false; // x.伏龙帅印.IsHave = false; // x.蟠龙华盖.IsHave = false; //}); //Dm.DebugPrint("套装初始化成功!"); List <套装> tempTaozhuangList = role.TaozhuangList; //if (EquipSuitEnum.青龙套装 == (equipSuit & EquipSuitEnum.青龙套装)) // SetValue(tempTaozhuangList, 0); //if (EquipSuitEnum.白虎套装 == (equipSuit & EquipSuitEnum.白虎套装)) // SetValue(tempTaozhuangList, 1); //if (EquipSuitEnum.朱雀套装 == (equipSuit & EquipSuitEnum.朱雀套装)) // SetValue(tempTaozhuangList, 2); //if (EquipSuitEnum.鲮鲤套装 == (equipSuit & EquipSuitEnum.鲮鲤套装)) // SetValue(tempTaozhuangList, 3); //if (EquipSuitEnum.玄武套装 == (equipSuit & EquipSuitEnum.玄武套装)) // SetValue(tempTaozhuangList, 4); //if (EquipSuitEnum.霸下套装 == (equipSuit & EquipSuitEnum.霸下套装)) // SetValue(tempTaozhuangList, 5); //if (EquipSuitEnum.驱虎套装 == (equipSuit & EquipSuitEnum.驱虎套装)) // SetValue(tempTaozhuangList, 6); //if (EquipSuitEnum.烛龙套装 == (equipSuit & EquipSuitEnum.烛龙套装)) // SetValue(tempTaozhuangList, 7); //if (EquipSuitEnum.凤凰套装 == (equipSuit & EquipSuitEnum.凤凰套装)) // SetValue(tempTaozhuangList, 8); //if (EquipSuitEnum.灵龟套装 == (equipSuit & EquipSuitEnum.灵龟套装)) // SetValue(tempTaozhuangList, 9); //Dm.DebugPrint("已有套装:" + equipSuit.ToString()); //Dm.DebugPrint("检查未洗练装备:"); //Delegater.WaitTrue(() => role.OpenMenu("装备"), () => role.IsExistWindowMenu("洗练"), () => Dm.Delay(1000)); //role.OpenWindowMenu("洗练"); //Dm.Delay(2000); //Dm.DebugPrint("获取装备数据..."); //List<Equips> equipsList = new List<Equips>(); ////初始化装备数据 //var rootObj = role.GameHelper.GetData(Const.GET_EQUIPS_LIST); //if (rootObj != null) //{ // JArray equips = rootObj.action.data.equips; // if (equips != null) // { // equipsList = JsonHelper.FromJson<List<Equips>>(equips.ToString()); // } // else // { // Dm.DebugPrint("获取装备数据失败!"); // role.CloseWindow(); // return TaskResult.Finished; // } // if (equipsList.FirstOrDefault(x => x.refreshAttribute.Count() == 3 && x.quality == "6") == null) // { // Dm.DebugPrint("已经没有紫装备可以洗!"); // role.CloseWindow(); // return TaskResult.Finished; // } // foreach (var equip in equipsList) // { // 套装 taozhuang = tempTaozhuangList.FirstOrDefault(x => equip.refreshAttribute.Count == 4 && ((Equipment)x.GetType().GetProperty(equip.name).GetValue(x)).类型.ToString() == equip.refreshAttribute[0].attrName && ((Equipment)x.GetType().GetProperty(equip.name).GetValue(x)).IsHave == false); // if (taozhuang != null) // { // ((Equipment)taozhuang.GetType().GetProperty(equip.name).GetValue(taozhuang)).IsHave = true; // equip.IsBelong = true; // } // } //} //else //{ // Dm.DebugPrint("获取装备数据失败!"); // role.CloseWindow(); // return TaskResult.Finished; //} Dictionary <string, List <string> > dictCount = new Dictionary <string, List <string> >(); dictCount.Add("麒麟双枪", new List <string>()); dictCount.Add("麒麟", new List <string>()); dictCount.Add("三昧纯阳铠", new List <string>()); dictCount.Add("蝶凤舞阳", new List <string>()); dictCount.Add("伏龙帅印", new List <string>()); dictCount.Add("蟠龙华盖", new List <string>()); //统计每样装备剩下的类型件数 foreach (var item in tempTaozhuangList) { if (item.麒麟双枪.IsHave == false) { dictCount["麒麟双枪"].Add(item.麒麟双枪.类型.ToString()); } if (item.麒麟.IsHave == false) { dictCount["麒麟"].Add(item.麒麟.类型.ToString()); } if (item.昧纯阳铠.IsHave == false) { dictCount["三昧纯阳铠"].Add(item.昧纯阳铠.类型.ToString()); } if (item.蝶凤舞阳.IsHave == false) { dictCount["蝶凤舞阳"].Add(item.蝶凤舞阳.类型.ToString()); } if (item.伏龙帅印.IsHave == false) { dictCount["伏龙帅印"].Add(item.伏龙帅印.类型.ToString()); } if (item.蟠龙华盖.IsHave == false) { dictCount["蟠龙华盖"].Add(item.蟠龙华盖.类型.ToString()); } } //int cccc = 0; Delegater.WaitTrue(() => { string points = Dm.FindPicEx(98, 120, 556, 513, @"\bmp\星星3.bmp", "303030", 0.8, 0); // Debug.WriteLine(points); if (points == "") { return(true); } string[] t = points.Split('|'); foreach (var item in t) { string[] p = item.Split(','); Dm.Delay(1000); Dm.MoveToClick(int.Parse(p[1]), int.Parse(p[2])); // cccc = 0; // Dm.DebugPrint("点击坐标:" + int.Parse(p[1]) + " " + int.Parse(p[2])); Dm.Delay(1000); if (Dm.IsExistPic(707, 382, 734, 404, @"\bmp\星星1.bmp", 0.8, false)) { // Dm.DebugPrint("该装备为紫装!"); if (Dm.IsExistPic(792, 380, 821, 401, @"\bmp\星星1.bmp", 0.8, false)) { // Dm.DebugPrint("该装备已经4星!"); continue; } var etype = GetEquipmentType(); Dm.DebugPrint("当前装备类型为:" + etype.ToString()); if (etype == EquipmentType.未知类型) { continue; } else { int count = tempTaozhuangList.Count(x => ((Equipment)x.GetType().GetProperty(etype.ToString()).GetValue(x)).IsHave == true); if (count == 10) { Dm.DebugPrint(etype.ToString() + "都已洗完!"); continue; } else { Dm.DebugPrint(etype.ToString() + "剩下【" + (10 - count) + "】件未洗."); } var hs = new HashSet <string>(dictCount[etype.ToString()]); if (hs.Count == 1 && role.IsSkipIfOne) { Dm.DebugPrint(etype.ToString() + "剩下一个属性未洗,跳过!"); continue; } } Delegater.WaitTrue(() => { Dm.MoveToClick(631, 448); Dm.Delay(500); if (Dm.IsExistPic(379, 213, 475, 255, @"\bmp\隐藏技能.bmp", 0.8, false)) { EquipmentAttrType atttype = EquipmentAttrType.未知类型; Delegater.WaitTrue(() => { atttype = GetEquipmentType(781, 315, 861, 402); if (atttype != EquipmentAttrType.未知类型) { return(true); } return(false); }); var eqtype = GetEquipmentType(); Dm.DebugPrint("装备【" + eqtype.ToString() + "】洗出属性【" + atttype + "】"); if (eqtype == EquipmentType.未知类型) { ClosePopup(550, 361); //点击点取消 } else { int count = tempTaozhuangList.Count(x => ((Equipment)x.GetType().GetProperty(eqtype.ToString()).GetValue(x)).IsHave == true); 套装 taozhuang = tempTaozhuangList.FirstOrDefault(x => ((Equipment)x.GetType().GetProperty(eqtype.ToString()).GetValue(x)).类型 == atttype && ((Equipment)x.GetType().GetProperty(etype.ToString()).GetValue(x)).IsHave == false); if (taozhuang != null) { ((Equipment)taozhuang.GetType().GetProperty(eqtype.ToString()).GetValue(taozhuang)).IsHave = true; string temp = "", temp2 = ""; foreach (var it in tempTaozhuangList) { var a = (Equipment)it.GetType().GetProperty(eqtype.ToString()).GetValue(it); if (a.IsHave == false) { temp = temp + a.类型.ToString() + " "; } if (a.IsHave == true) { temp2 = temp2 + a.类型.ToString() + " "; } } dictCount[etype.ToString()].Remove(atttype.ToString()); Dm.DebugPrint("属性【" + atttype.ToString() + "】是装备【" + etype.ToString() + "】需要的属性. " + eqtype.ToString() + "已有属性:" + temp2 + ",还剩下属性未洗:" + temp + " 剩下件数未洗:" + (10 - count - 1)); ClosePopup(550, 361); //点击点取消 return(true); } else { if (count == 10) { Dm.DebugPrint(eqtype.ToString() + "都已洗完!"); return(true); } else { string temp = "", temp2 = ""; foreach (var it in tempTaozhuangList) { var a = (Equipment)it.GetType().GetProperty(eqtype.ToString()).GetValue(it); if (a.IsHave == false) { temp = temp + a.类型.ToString() + " "; } if (a.IsHave == true) { temp2 = temp2 + a.类型.ToString() + " "; } } Dm.DebugPrint("属性【" + atttype.ToString() + "】不是装备【" + etype.ToString() + "】需要的属性.需要属性:【" + temp + "】"); } } ClosePopup(409, 362); //点击确定 } } return(false); }); } Dm.Delay(1000); } Dm.Swipe(515, 438, 515, 320, 50); Dm.Delay(1000); //List<Equips> aaaa = new List<Equips>(); ////初始化装备数据 //rootObj = role.GameHelper.GetData(Const.GET_EQUIPS_LIST); //if (rootObj != null) //{ // JArray equips = rootObj.action.data.equips; // if (equips != null) // { // aaaa = JsonHelper.FromJson<List<Equips>>(equips.ToString()); // } // else // { // Dm.DebugPrint("获取装备数据失败!"); // return true; // } // var aaaw = aaaa.FirstOrDefault(x => x.refreshAttribute.Count == 3); // if (aaaw == null) // return true; // else // { // Dm.DebugPrint("装备还未洗完"); // return false; // } //} //else //{ // return true; //} return(false); }); role.CloseWindow(); return(TaskResult.Finished); }