public Program() { // init echo wrapper EchoR = log => { EchoOutput.AppendLine(log); Echo(log); }; debugTerminals = new DebugTerminal(this); informationTerminals = new DisplayTerminal(this); terminalCycle = SetTerminalCycle(); this.BroadcastListener = this.IGC.RegisterBroadcastListener(STATE_BROADCAST_TAG); this.BroadcastListener.SetMessageCallback(); // initialise the process steps we will need to do processSteps = new Action[] { ListenBroadcastMessages }; Runtime.UpdateFrequency = FREQUENCY; EchoR(string.Format("Compiled {0} {1}", SCRIPT_NAME, VERSION_NICE_TEXT)); // format terminal info text scriptUpdateText = string.Format(FORMAT_UPDATE_TEXT, SCRIPT_NAME, VERSION_NICE_TEXT); }
/// <summary> /// Initializes a new instance of the <see cref="Program"/> class. /// </summary> public Program() { // init echo wrapper EchoR = log => { echoOutput.AppendLine(log); Echo(log); }; // init settings RetrieveCustomSetting(); // initialise the process steps we will need to do processSteps = new Action[] { ProcessStepCheckBroadcastMessages, ProcessStepDetectGridsUsingSensor, ProcessStepDetectGridsUsingCamera, ProcessStepCleanDetectedEntities }; Runtime.UpdateFrequency = FREQUENCY; CelestialMap = new Map(this, celestialBodies); programmableBlock = new ProgrammableBlock(this); shipController = new ShipController(this); textPanel = new DisplayTerminal(this, CelestialMap); this.BroadcastListener = this.IGC.RegisterBroadcastListener(GpsBroadcastTag); this.BroadcastListener.SetMessageCallback(); terminalCycle = SetTerminalCycle(); EchoR(string.Format("Compiled {0} {1}", SCRIPT_NAME, VERSION_NICE_TEXT)); // format terminal info text scriptUpdateText = string.Format(FORMAT_UPDATE_TEXT, SCRIPT_NAME, VERSION_NICE_TEXT); }
public Program() { // init echo wrapper EchoR = log => { EchoOutput.AppendLine(log); Echo(log); }; _commands["shutdown"] = Shutdown; _commands["reset"] = Reset; _commands["test"] = Test; _commands["start"] = Start; _commands["stop"] = Stop; _commands["step"] = ExecuteStep; _commands["nextstep"] = NextStep; _commands["addwaypoint"] = AddWaypoint; _commands["nextwaypoint"] = NextWaypoint; RetrieveCustomSetting(); RetrieveStorage(); UpdateLastShipPosition(); debugTerminals = new DebugTerminal(this); informationTerminals = new DisplayTerminal(this); terminalCycle = SetTerminalCycle(); subProcessStepCycle = SetSubProcessStepCycle(); // initialise the process steps we will need to do processSteps = new Action[] { ProcessStepResetControl, // 0 ProcessStepConnectConnector, // 1 ProcessStepRechargeBatteries, // 2 ProcessStepDisconnectConnector, // 3 ProcessStepFindNextWaypoint, // 4 ProcessStepWaitBeforeUndocking, // 5 ProcessStepDoBeforeUndocking, // 6 ProcessStepUndockShip, // 7 ProcessStepMoveAwayFromDock, // 8 ProcessStepResetThrustOverride, // 9 ProcessStepGoToWaypoint, // 10 ProcessStepTravelToWaypoint, // 11 ProcessStepDockToStation, // 12 ProcessStepWaitDockingCompletion, // 13 ProcessStepDisconnectConnector, // 16 ProcessStepResetThrustOverride, // 14 ProcessStepDoAfterDocking, // 15 ProcessStepWaitAtWaypoint, // 17 //ProcessStepWaitUndefinetely }; Runtime.UpdateFrequency = UpdateFrequency.None; if (isRunning) { Runtime.UpdateFrequency = FREQUENCY; } EchoR(string.Format("Compiled {0} {1}", SCRIPT_NAME, VERSION_NICE_TEXT)); // format terminal info text scriptUpdateText = string.Format(FORMAT_UPDATE_TEXT, SCRIPT_NAME, VERSION_NICE_TEXT); }