Пример #1
0
        public FastestCollision DoTheFastestCollision(List <GameObject> MovingGameObjects)
        {
            // Precalculate intersecting areas
            var PossibleCollisionGroups = Booster.CheckAll(MovingGameObjects);

            // 2. For each intersecting area calculate precise collision details, if any

            FastestCollision  fastestCollision = null;
            CollisionResponse collisionResponse;

            foreach (var TestingGroup in PossibleCollisionGroups)
            {
                foreach (var testing in TestingGroup.GetPossibleCollidingObjects())
                {
                    IPhysicControl SecondCrossTest        = testing.GetSecondary();
                    var            PrimaryDisplacements   = testing.GetPrimary().GetDisplacements();
                    var            SecondaryDisplacements = SecondCrossTest.GetDisplacements();

                    CollisionSimplifiedScenario Scenario;

                    Scenario = DisplacementSimplifier.Simplify
                                   (PrimaryDisplacements, SecondaryDisplacements);

                    if (Scenario == null)
                    {
                        continue;
                    }

                    collisionResponse = CollisionStrategy.Test(Scenario);

                    if (collisionResponse != null)
                    {
                        if (fastestCollision == null || fastestCollision.CollisionDeltaTime > collisionResponse.CollisionDeltaTime)
                        {
                            fastestCollision = new FastestCollision(
                                collisionResponse, SecondCrossTest.GameObject
                                );
                        }
                    }
                }
            }


            if (fastestCollision != null)
            {
                fastestCollision.GameObject.Hit(fastestCollision.CollisionResponse);
            }

            return(fastestCollision);
        }
Пример #2
0
        public void ThenCollisionSimplifierShouldRemoveTheirDisplacements()
        {
            DisplacementSimplifier simplifierInstance = new DisplacementSimplifier();
            LinearDisplacement     DisplacementA      = null;
            LinearDisplacement     DisplacementB      = null;


            if (Context.World.TryGetObject("bodyA", out GameObject gameObject))
            {
                DisplacementA = new LinearDisplacement(gameObject.Velocity, gameObject.Position, 1);
            }

            if (Context.World.TryGetObject("bodyB", out gameObject))
            {
                DisplacementB = new LinearDisplacement(gameObject.Velocity, gameObject.Position, 1);
            }

            var simplified = simplifierInstance.Simplify(DisplacementA, DisplacementB);

            Assert.IsNull(simplified);
        }