private bool IsInAbilityPhase(CHero target) { if (target.Spells.Any(x => DisableAbilities.Contains(x.Id) && x.IsInAbilityPhase)) { return(true); } return(false); }
private bool IsInAbilityPhase(CHero target) { if (target.Spells.Any(x => DisableAbilities.Contains(x.Id) && x.IsInAbilityPhase)) { return(true); } return(false); }