public Chronosphere(Ability ability) : base(ability) { CounterAbilities.Add(PhaseShift); CounterAbilities.Add(Eul); CounterAbilities.Add(Manta); CounterAbilities.AddRange(StrongDefUltimates); CounterAbilities.AddRange(VsDisable); CounterAbilities.AddRange(VsDamage); CounterAbilities.AddRange(VsPhys); CounterAbilities.Add(SnowBall); CounterAbilities.Add(Armlet); CounterAbilities.Add(Bloodstone); CounterAbilities.Remove("slark_dark_pact"); BlinkAbilities.Remove("slark_pounce"); if (AbilityOwner.Team == Variables.HeroTeam) { // leave only blink abilities // if void is ally CounterAbilities.Clear(); DisableAbilities.Clear(); } for (var i = 0u; i < 3; i++) { duration[i] = ability.AbilitySpecialData.First(x => x.Name == "duration").GetValue(i); } ObstacleStays = true; }
public StoneForm(Ability ability) : base(ability) { DisableAbilities.Clear(); //todo fix visage familiars CounterAbilities.Add(PhaseShift); CounterAbilities.Add(BallLightning); CounterAbilities.Add(Eul); CounterAbilities.Add(Manta); CounterAbilities.AddRange(VsLowDisable); }
public WarStomp(Ability ability) : base(ability) { DisableAbilities.Clear(); CounterAbilities.Add(PhaseShift); CounterAbilities.Add(BallLightning); CounterAbilities.Add(SleightOfFist); CounterAbilities.AddRange(VsLowDisable); radius = ability.GetRadius() + 100; }
public LucentBeam(Ability ability) : base(ability) { IsDisable = false; BlinkAbilities.Clear(); DisableAbilities.Clear(); CounterAbilities.Add(PhaseShift); CounterAbilities.AddRange(VsDamage); CounterAbilities.AddRange(VsMagic); CounterAbilities.Add(Armlet); CounterAbilities.Add(Bloodstone); CounterAbilities.Add(Lotus); }
public Glimpse(Ability ability) : base(ability) { DisablePathfinder = true; DisableAbilities.Clear(); BlinkAbilities.Clear(); BlinkAbilities.Add("sandking_burrowstrike"); BlinkAbilities.Add("phantom_lancer_doppelwalk"); BlinkAbilities.Add("ember_spirit_activate_fire_remnant"); CounterAbilities.Add(Manta); CounterAbilities.Add(SleightOfFist); CounterAbilities.Add(TricksOfTheTrade); CounterAbilities.Add(SnowBall); CounterAbilities.AddRange(VsDisable); CounterAbilities.AddRange(VsMagic); CounterAbilities.AddRange(Invul); CounterAbilities.Add(PhaseShift); }
public LightningBolt(Ability ability) : base(ability) { IsDisable = false; BlinkAbilities.Clear(); DisableAbilities.Clear(); CounterAbilities.Add(PhaseShift); CounterAbilities.Add(BallLightning); CounterAbilities.Add(Eul); CounterAbilities.Add(SleightOfFist); CounterAbilities.Add(Manta); CounterAbilities.AddRange(VsDamage); CounterAbilities.AddRange(VsMagic); CounterAbilities.Add(Armlet); CounterAbilities.Add(Bloodstone); CounterAbilities.Add(Lotus); CounterAbilities.Add(NetherWard); CounterAbilities.AddRange(Invis); }