private bool ParserFile() { m_mapAllSampleList.Clear(); m_listAllSampleName.Clear(); if (m_content == null) { return(false); } List <NetSampleItem> listAll = m_content.profiler_samples; for (int i = 0; i < listAll.Count; i++) { NetSampleItem item = listAll[i]; List <NetSampleItem> list = m_mapAllSampleList[item.name]; if (list == null) { list = new List <NetSampleItem>(); m_mapAllSampleList.Add(item.name, list); m_listAllSampleName.Add(item.name); } list.Add(item); } return(true); }
// Очищение хранилища public void Clear() { vars.Length = 10; list.Clear(); cacheByte.Clear(); cacheString.Clear(); }
public void Clean() { m_listListener.Clear(); foreach (var pair in m_mapMethodHelper) { pair.Value.listener = null; pair.Value.method = null; } m_mapMethodHelper.Clear(); }
public void Stop() { m_GameState = FSPGameState.None; if (m_Client != null) { m_Client.Clean(); m_Client = null; } m_FrameListener = null; m_FrameCtrl.Stop(); m_FrameBuffer.Clear(); m_IsRunning = false; onGameBegin = null; onRoundBegin = null; onControlStart = null; onGameEnd = null; onRoundEnd = null; }
public void Dispose() { if (m_disposed) { return; } m_disposed = true; foreach (var pair in m_binders) { pair.Value.Clear(); } m_binders.Clear(); }