// when the dice have stopped rolling, this is called. public static void StopRolling() { if (s_instance) { s_instance.DeactivateWalls(); } //GameState.LockWhiteDice(); GameState.DiceStoppedMoving(); GameState.WaitForLock(); }
// when the dice have stopped rolling, this is called. public static void StopRolling() { if (s_instance) { s_instance.DeactivateWalls(); } //GameState.LockWhiteDice(); GameState.DiceStoppedMoving(); GameState.WaitForLock(); }