public void FinishedDisplayingText() { // Show the continue or period icon if there is or isn't more dialogue repectively // time out panel after a beat once the line is there. // if the node being run has the sub tag, start the counter string tagsLine = string.Join(" ", DR.GetTagsForNode(DR.CurrentNodeName)); if (tagsLine.Contains("sub") || (autoAdvanceOverWorldText == true)) { //Debug.Log("starting speaker panel timeout"); StartCoroutine(TimeOutSpeakerPanel()); } if (Director.Dir.showTip_1) { Director.Dir.StartFadeCanvasGroup(GameObject.Find("Tip_1"), "in", 0.5f, 1f); } }