public void ToDialog() { if (!dialogue.activeInHierarchy) { num++; DialogueRunner dialogueRunner = FindObjectOfType <Yarn.Unity.DialogueRunner>(); if (num == 1) { dialogueRunner.Add(dialog1); dialogueRunner.StartDialogue("Start1"); audio1.Play(); } if (num == 2) { dialogueRunner.Add(dialog2); dialogueRunner.StartDialogue("Start2"); audio1.Stop(); audio2.Play(); } if (num == 3) { dialogueRunner.Add(dialog3); dialogueRunner.StartDialogue("Start3"); audio2.Stop(); audio3.Play(); } } }
IEnumerator Play() { nowPlayingText.text = "Now playing: " + schedule.musicSlot.name; yield return(new WaitForSeconds(playbackDelay)); dialogRunner.Add(weather); dialogRunner.StartDialogue(Random.Range(1, 6).ToString()); stage++; yield break; }
private void Awake() { _rigidbody2D = GetComponent <Rigidbody2D>(); if (yarnScripts.Length > 0) { _dialogueRunner = FindObjectOfType <DialogueRunner>(); foreach (YarnProgram yarnScript in yarnScripts) { _dialogueRunner.Add(yarnScript); } } _animator = GetComponent <Animator>(); AnimationClip[] animationClips = _animator.runtimeAnimatorController.animationClips; _animations = new Dictionary <string, string>() { ["Idle"] = animationClips[0].name, ["Walk"] = animationClips[1].name, ["Jump"] = animationClips[2].name, }; if (onLandEvent == null) { onLandEvent = new UnityEvent(); } }
/// </summary> // Start is called before the first frame update void Start() { if (scriptToLoad == null) { Debug.LogError("NPC3D not set up with yarn scriptToLoad ", this); } if (string.IsNullOrEmpty(characterName)) { Debug.LogWarning("NPC3D not set up with characterName", this); } if (string.IsNullOrEmpty(talkToNode)) { Debug.LogError("NPC3D not set up with talkToNode", this); } dialogueRunner = FindObjectOfType <Yarn.Unity.DialogueRunner>(); //this is bad way to do this but hey we doing this quickly if (dialogueRunner == null) { Debug.LogError("dialogueRunner not set up", this); } dialogueCanavas = GameObject.Find("Dialogue Canvas"); //this is bad way to do this but hey we doing this quickly if (dialogueCanavas == null) { Debug.LogError("Dialogue Canvas not set up", this); } if (scriptToLoad != null && dialogueRunner != null && dialogueRunner != null) { dialogueRunner.Add(scriptToLoad); //adds the script to the dialogue system } }
public void CheckTimeForQuestion() { DayClass day = days[currentDay]; if (day.timeToAsk.Length > currentDayQuestion) { if (day.timeToAsk[currentDayQuestion] == dayTime) { notificationTittle.text = day.tittle[currentDayQuestion]; notification.SetActive(true); dialogue.Add(day.dayQuestions); waitingForOpen = true; waitingTime = timeToOpen; } } }
// Start is called before the first frame update void Start() { if (majorConvoNodes.Length != majorConvoTrust.Length) { Debug.LogError("Error! There are not the same number of MajorConvo nodes and required trust levels!"); Destroy(this.gameObject); } gm = GameManager.getInstance(); ConvertSchedule(); gm.RegisterInteractable(this.gameObject.transform, this); spriteRenderer = this.gameObject.GetComponent <SpriteRenderer>(); gm.SubscribeDayTimeChangeListener(this); rb = GetComponent <Rigidbody2D>(); yarnVars = FindObjectOfType <InMemoryVariableStorage>(); if (scriptToLoad != null) { dialogueRunner = FindObjectOfType <Yarn.Unity.DialogueRunner>(); dialogueRunner.Add(scriptToLoad); } if (!LoadStats()) { majorConvoIndex = 0; } AddToStart(); DayTimeChange(gm.currentDay, gm.currentTime); }
private void LoadPrograms() { YarnProgram[] programs = Resources.LoadAll <YarnProgram>("Speech"); foreach (YarnProgram yp in programs) { runner.Add(yp); } }
void Start() { if (scriptToLoad != null) { DialogueRunner dialogueRunner = FindObjectOfType <Yarn.Unity.DialogueRunner>(); dialogueRunner.Add(scriptToLoad); } }
//this component will be on an object in an exploration scene, and adds the yarn scripts //to the list so npcs can access them void Start() { dialogueRunner = FindObjectOfType <DialogueRunner>(); for (int i = 0; i < yarnScriptsToAdd.Length; i++) { dialogueRunner.Add(yarnScriptsToAdd[i]); } }
public void LoadScript(YarnProgram scriptToLoad) { if (scriptToLoad != null) { DialogueRunner dialogueRunner = FindObjectOfType <Yarn.Unity.DialogueRunner>(); dialogueRunner.Add(scriptToLoad); } }
void Start() { if (scriptToLoad != null) { dialogueRunner = FindObjectOfType <Yarn.Unity.DialogueRunner>(); dialogueRunner.Add(scriptToLoad); } dimitri = GameObject.Find("Dimitri"); }
private void Awake() { if (yarnScripts.Length > 0 || dialogueNodes.Length > 0) { _dialogueRunner = FindObjectOfType <DialogueRunner>(); _dialoguePlacer = FindObjectOfType <DialoguePlacer>(); _dialogueVisitedTracker = FindObjectOfType <DialogueVisitedTracker>(); foreach (YarnProgram yarnScript in yarnScripts) { _dialogueRunner.Add(yarnScript); } } if (GetComponentInChildren <CinemachineVirtualCamera>() != null) { _vCam = GetComponentInChildren <CinemachineVirtualCamera>(); _vCam.gameObject.SetActive(false); if (Camera.main != null) { _mainCam = Camera.main.GetComponent <CinemachineBrain>(); } else { Debug.LogError("Could not find main camera"); } if (_dialogueRunner != null) { _dialogueRunner.AddCommandHandler("focusCamera", FocusCamera); _dialogueRunner.AddCommandHandler("unFocusCamera", UnFocusCamera); } } if (spriteAnimator != null) { AnimationClip[] animationClips = spriteAnimator.runtimeAnimatorController.animationClips; if (animationClips.Length > animationNames.Length) { Debug.LogWarning($"NPC {name} has unnamed animationClips"); } else if (animationNames.Length > animationClips.Length) { Debug.LogError($"NPC {name} has a named animation without animationClip reference"); } else { _animations = new Dictionary <string, string>(); for (int i = 0; i < animationClips.Length; i++) { _animations.Add(animationNames[i], animationClips[i].name); } } } }
protected virtual void Start() { dialogueRunner.Clear(); // Clear all loaded nodes upon start. This is needed, as the dialogueRunner will try to load the same nodes when entering a scene multiple times. if (yarnScriptToLoad != null) { dialogueRunner.Add(yarnScriptToLoad); } player = GameObject.Find("Player"); playerAnimator = player.GetComponent <Animator>(); }
protected override void OnArrival() { //Debug.Log("Checked mail"); DeHighlight(); dialogueRunner.Add(dialogueOrganizer.dialoguesPerDays[globalState.currentDay].LetterDialogue); dialogueRunner.StartDialogue("Start"); studioState.mailChecked = true; }
// Start is called before the first frame update void Start() { if (scriptToLoad != null) { dialogueRunner.Add(scriptToLoad); } if (nameText != null) { nameText.text = characterName; } }
public virtual void Start() { if (dialogueScript != null) { DialogueRunner dialogueRunner = FindObjectOfType <Yarn.Unity.DialogueRunner>(); if (!addedPrograms.Contains(dialogueScript)) { dialogueRunner.Add(dialogueScript); addedPrograms.Add(dialogueScript); } } }
protected void DoAtStart() { isInRange = false; gm = GameManager.getInstance(); gm.RegisterInteractable(this.gameObject.transform, this); spriteRenderer = this.gameObject.GetComponent <SpriteRenderer>(); //buttonsEnabled = true; dialogueRunner = FindObjectOfType <Yarn.Unity.DialogueRunner>(); if (scriptToLoad != null) { dialogueRunner.Add(scriptToLoad); } }
void Start() { dialogueRunner = FindObjectOfType <Yarn.Unity.DialogueRunner>(); // do whatever you like int day = GameObject.Find("GameController").GetComponent <GameController>().getDay(); if (day == 1) { dialogueRunner.Add(scriptToLoad1); talkToNode = "ThiruDay1.1"; } else if (day == 2) { dialogueRunner.Add(scriptToLoad2); talkToNode = "Start2"; } else if (day == 3) { dialogueRunner.Add(scriptToLoad3); talkToNode = "Start3"; } dialogueRunner.StartDialogue(talkToNode); }
void Start() { if (SceneSaver.Instance.WasDestroyed(this.name)) { Destroy(this.gameObject); destroyed = true; } // TODO: maybe if(used..) if (runYarnProgramOnInteraction) { DialogueRunner dialogueRunner = FindObjectOfType <Yarn.Unity.DialogueRunner>(); dialogueRunner.Add(programToLoad); } }
private IEnumerator PlayDialog(YarnProgram dialog, TimeOfDay time) { dialogRunner.Add(dialog); if (time == TimeOfDay.Morning) { globalState.playedAMDialog = true; } if (time == TimeOfDay.Evening) { globalState.playedPMDialog = true; } yield return(new WaitForSeconds(dialogStartDelay)); dialogRunner.StartDialogue("Start"); }
internal void SetScripts(params YarnProgram[] scripts) { if (scripts.IsNullOrEmpty()) { return; } foreach (var script in scripts) { if (_registeredScripts.Contains(script)) { continue; } _dialogeRunner.Add(script); _registeredScripts.Add(script); } }
void Start() { if (Instance != null && Instance != this) { Destroy(gameObject); } else { Instance = this; } // Loading in the YarnProgram loads in the nodes and strings into the dialogue runner if (scriptToLoad != null) { DialogueRunner dialogueRunner = FindObjectOfType <Yarn.Unity.DialogueRunner>(); dialogueRunner.Add(scriptToLoad); // print(dialogueRunner.CurrentNodeName); // print(dialogueRunner.startNode); // print(dialogueRunner.NodeExists("Shina")); } }
// Start is called before the first frame update void Start() { if (scriptToLoad != null) { dialogueRunner.Add(scriptToLoad); } //Debug.Log((nextTutorial < tutorialNodes.Count) + " , " + (tutorialNodes[nextTutorial].minPracticeSessions <= GameManager_Trapeze.GetInstance().GetTimesPlayed())); if (GameManager_Trapeze.GetInstance().GetDuoTutorial() && donna.isActiveAndEnabled && !duoTutorialDone) { dialogueRunner.StartDialogue(duoTutorialNode); } else if (nextTutorial < tutorialNodes.Count && tutorialNodes[nextTutorial].minPracticeSessions <= GameManager_Trapeze.GetInstance().GetTimesPlayed() && !donna.isActiveAndEnabled) { dialogueRunner.StartDialogue(tutorialNodes[nextTutorial].name); } else { this.gameObject.SetActive(false); } }
void Start() { donnaManager.gameObject.SetActive(duoTrapeze); if (gradedPerformance) { timerText.gameObject.SetActive(true); exitBtn.SetActive(false); } duoTrapeze = false; TouchInputManager t = TouchInputManager.getInstance(); if (t == null) { Destroy(this); } trickGUI = TrickGUI.GetInstance(); t.SubscribeTapListener(this, 0); t.SubscribeSwipeListener(this, 0); if (playerAvatar == null) { Debug.Log("Player Avatar is null"); Destroy(this); } pmt = playerAvatar.GetComponent <PlayerManager_Trapeze>(); if (pmt == null) { Debug.Log("Player Avatar is missing PlayerManager_Trapeze script"); Destroy(this); } if (scriptToLoad != null) { dialogueRunner.Add(scriptToLoad); } if (canTutorial) { tutorialManager.SetActive(true); } }
public void openGame() { GameLevel currentLevel = levels[level]; if (currentLevel.cutscene == true) { print("cutscene detected"); dialogue.Add(currentLevel.dialogue); dialogueImage.GetComponent <Image>().sprite = currentLevel.imageForDialogue; dialogue.StartDialogue("Start"); } else { preLevel.SetActive(true); foreach (GameObject heart in hearts) { heart.SetActive(true); } Instantiate(currentLevel.leftSpawner, new Vector3(leftSpawn.position.x, leftSpawn.position.y, leftSpawn.position.z), Quaternion.identity); Instantiate(currentLevel.rightSpawner, new Vector3(rightSpawn.position.x, rightSpawn.position.y, rightSpawn.position.z), Quaternion.identity); Instantiate(Player, new Vector3(playerSpawn.position.x, playerSpawn.position.y, playerSpawn.position.z), Quaternion.identity); } }
public void SetDayDialogue(int day_number) //VARIABLE STILL NOT GETTING APPLIED FROM GAMECONTROLLER, ALSO WE NEED TO HAVE THIS EXECUTE AT THE START OF EVERY PHASE //OTHERWISE IT WILL BE UNABLE TO CHANGE { this.day_number = day_number; if (day_number == 2) { DialogueRunner dialogueRunner = FindObjectOfType <Yarn.Unity.DialogueRunner>(); dialogueRunner.Add(day_2); // if(day_2.baseLocalisationStringTable == null) // { // dialogueRunner.AddStringTable(day_2); // } } else if (day_number == 1) { DialogueRunner dialogueRunner = FindObjectOfType <Yarn.Unity.DialogueRunner>(); dialogueRunner.Add(day_1); // if(day_1.baseLocalisationStringTable == null) // { // dialogueRunner.AddStringTable(day_1); // } } }
void AddDialogue(YarnProgram dialogueScript) { DialogueRunner.Add(dialogueScript); }
public void AddYarnFile(YarnProgram yarnScript) => DialogueRunner.Add(yarnScript);
/// <summary> /// Start a dialogue /// </summary> /// <param name="script">The script to use for the dialogue</param> /// <param name="startNode">The starting node of the script</param> public void Talk(YarnProgram script, string startNode) { dialogueRunner.Add(script); dialogueRunner.StartDialogue(startNode); }
private void Start() { dialogueRunner.Add(yarnDialogue); StartCoroutine(WaitForNewPanel()); }