Пример #1
0
	public void Init(WaitPhase phase, DialogueEditorWaitTypes type, float duration){
		this.phase = phase;
		this.type = type;
		this.duration = duration;
		elapsed = 0;
		go = true;
	}
Пример #2
0
 public void Init(WaitPhase phase, DialogueEditorWaitTypes type, float duration)
 {
     this.phase    = phase;
     this.type     = type;
     this.duration = duration;
     elapsed       = 0;
     go            = true;
 }
		public DialogueEditorPhaseObject(){
			type = DialogueEditorPhaseTypes.EmptyPhase;
			position = Vector2.zero;
			
			text = string.Empty;
			
			outs = new List<int?>();
			choices = new List<string>();
			
			waitType = DialogueEditorWaitTypes.Seconds;
		}
        public DialogueEditorPhaseObject()
        {
            type     = DialogueEditorPhaseTypes.EmptyPhase;
            position = Vector2.zero;

            text = string.Empty;

            outs    = new List <int?>();
            choices = new List <string>();

            waitType = DialogueEditorWaitTypes.Seconds;
        }
Пример #5
0
		public WaitPhase(DialogueEditorWaitTypes type, float duration, List<int> outs) : base(outs){
			this.type = type;
			this.duration = duration;
		}
Пример #6
0
 public WaitPhase(DialogueEditorWaitTypes type, float duration, List <int?> outs) : base(outs)
 {
     this.type     = type;
     this.duration = duration;
 }