public void Init(WaitPhase phase, DialogueEditorWaitTypes type, float duration){ this.phase = phase; this.type = type; this.duration = duration; elapsed = 0; go = true; }
public void Init(WaitPhase phase, DialogueEditorWaitTypes type, float duration) { this.phase = phase; this.type = type; this.duration = duration; elapsed = 0; go = true; }
public DialogueEditorPhaseObject(){ type = DialogueEditorPhaseTypes.EmptyPhase; position = Vector2.zero; text = string.Empty; outs = new List<int?>(); choices = new List<string>(); waitType = DialogueEditorWaitTypes.Seconds; }
public DialogueEditorPhaseObject() { type = DialogueEditorPhaseTypes.EmptyPhase; position = Vector2.zero; text = string.Empty; outs = new List <int?>(); choices = new List <string>(); waitType = DialogueEditorWaitTypes.Seconds; }
public WaitPhase(DialogueEditorWaitTypes type, float duration, List<int> outs) : base(outs){ this.type = type; this.duration = duration; }
public WaitPhase(DialogueEditorWaitTypes type, float duration, List <int?> outs) : base(outs) { this.type = type; this.duration = duration; }