// Called in User_Interaction class, after the Key F to be pressed.

    public void Reset_Dialog()
    {
        _Dialog_Controller_Script._User_Speech_Counter = 0;
        _Dialog_Controller_Script._NPC_Speech_Counter  = 0;
        _Dialog_Controller_Script._Dialog_Text.text    = "";
        _Dialog_Controller_Script._Dialog_Name.text    = "";
        _Dialog_Box_Script.Close_Dialog_Box();
    }
Пример #2
0
 void Close_Dialog_Box()
 {
     _Dialog_Box_Script.Close_Dialog_Box();
     Prepare_Next_Dialog_Or_Finish_Interaction();
 }