// Called in User_Interaction class, after the Key F to be pressed. public void Reset_Dialog() { _Dialog_Controller_Script._User_Speech_Counter = 0; _Dialog_Controller_Script._NPC_Speech_Counter = 0; _Dialog_Controller_Script._Dialog_Text.text = ""; _Dialog_Controller_Script._Dialog_Name.text = ""; _Dialog_Box_Script.Close_Dialog_Box(); }
void Close_Dialog_Box() { _Dialog_Box_Script.Close_Dialog_Box(); Prepare_Next_Dialog_Or_Finish_Interaction(); }