protected void init()
 {
     Operator     = DialogOperationBehaviour.instance;
     TargetObject = null;
     Operator.selectObjectChanged += new DialogOperationBehaviour.selectObjectChangedHandler(this.selectObjectChanged);
     dialogPieceBehaviour          = null;
 }
Пример #2
0
    private void Awake()
    {
        answermenu  = new List <GameObject>();
        dialogPiece = new DialogPiece();

        answermenu.Add(DefaultOption);
        if (DialogOperationBehaviour.instance != null)
        {
            Operator = DialogOperationBehaviour.instance;
        }
    }
Пример #3
0
 void Start()
 {
     Operator              = DialogOperationBehaviour.instance;
     SelectedMenuOption    = DefaultOption;
     formarDialogPieceNode = new List <GameObject>();
 }