protected void init()
 {
     Operator     = DialogOperationBehaviour.instance;
     TargetObject = null;
     Operator.selectObjectChanged += new DialogOperationBehaviour.selectObjectChangedHandler(this.selectObjectChanged);
     dialogPieceBehaviour          = null;
 }
Ejemplo n.º 2
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    private void Awake()
    {
        answermenu  = new List <GameObject>();
        dialogPiece = new DialogPiece();

        answermenu.Add(DefaultOption);
        if (DialogOperationBehaviour.instance != null)
        {
            Operator = DialogOperationBehaviour.instance;
        }
    }
Ejemplo n.º 3
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 void Start()
 {
     Operator              = DialogOperationBehaviour.instance;
     SelectedMenuOption    = DefaultOption;
     formarDialogPieceNode = new List <GameObject>();
 }