Пример #1
0
    public void EndDialog()
    {
        //Termino el diálogo
        dialogManRef.CloseDialogWindow();
        dialogTime = false;
        Debug.Log("dialog ended");
        //SoundManager.Instance.PlaySound(AppSounds.ENDDIALOG_SFX);

        if (isCurrentDialogStart)
        {
            if (isInterlude && SceneManager.GetActiveScene().name == interludeSceneName)
            {
                //Acaba interludio y se vuelve a level selection
                CheckEndLevel(AppScenes.MAP_SCENE);
            }

            else
            {
                //Comienza el juego
                LM = FindObjectOfType <LevelManager>();
                LM.StartGameplayAfterDialog();
            }
        }

        else
        {
            //Avisar de que salga ventana de victoria
            if (LM == null)
            {
                LM = FindObjectOfType <LevelManager>();
            }

            else
            {
                LM.VictoryScreen();
            }
        }

        isGamePaused = false;
    }