public void InitializeDialog(int characterIndex) { var character = HouseState.Instance.GetRoomState(_curentRoom).CharactersOnLocations[characterIndex]; var characterState = HouseState.Instance.GetCharacterState(character); string dialog = characterState.IsAlive ? characterState.CurrentCharacterDefinition.Dialog : character.DeathDialog; DialogManager.Begin(dialog, character, characterState.IsAlive, character.StandartClip); }