Пример #1
0
 void server_ForceBack(float f)
 {
     if (Math.Abs(f * 255 - preDamp) > 30)
     {
         DeviceDataManager.Damp d = new DeviceDataManager.Damp();
         d.value = (int)(-f * 127 + 128);
         InfoControl.device.SetDamp(d);
     }
     preDamp = (int)(f * 255);
 }
Пример #2
0
        void device_GetSportStatus(DeviceDataManager.SportStatus sportStatus)
        {
            if (LearningMode)
            {
                double[] input = { (double)DataCount / TrainingCount, (double)sportStatus.Speed / 20, (double)sportStatus.HeartRate / byte.MaxValue, (double)preLoad / byte.MaxValue };

                double[] output = { (double)Shift / byte.MaxValue };


                Console.WriteLine(sportStatus.load);
                Console.WriteLine(Shift);
                preLoad = Shift;
                inputList[DataCount]  = input;
                outputList[DataCount] = output;
                DataCount++;
                if (DataCount == TrainingCount)
                {
                    LearningMode = false;
                    DataCount    = 0;
                    for (int i = 0; i < 5000; i++)
                    {
                        double error = bp.RunEpoch(inputList, outputList);
                        listBox1.Invoke(new Action(() =>
                        {
                            listBox1.Items.Add(error);
                        }));
                    }
                    MessageBox.Show("Learning Over");
                    timer1.Start();
                }
            }
            else
            {
                double[] input  = { (double)DataCount / TrainingCount, (double)sportStatus.Speed / byte.MaxValue, /*(double)sportStatus.HeartRate*/ (double)60 / byte.MaxValue, (double)preLoad / byte.MaxValue };
                double   output = an.Compute(input)[0];
                listBox2.Invoke(new Action(() =>
                {
                    listBox2.Items.Add(((int)(output * 255)).ToString());
                }));
                BuzzWin.DeviceDataManager.Damp d = new DeviceDataManager.Damp();
                d.value = (int)(output * 255);
                device.SetDamp(d);
                DataCount++;
            }
        }
Пример #3
0
        void device_GetGameControl(DeviceDataManager.GameControl gameControl)
        {
            BuzzWin.DeviceDataManager.Damp d = new DeviceDataManager.Damp();

            if (gameControl.Btn2)
            {
                if (Shift < 255)
                {
                    Shift  += 1;
                    d.value = Shift;
                    device.SetDamp(d);
                }
            }
            if (gameControl.Btn1)
            {
                if (Shift > 0)
                {
                    Shift  -= 1;
                    d.value = Shift;
                    device.SetDamp(d);
                }
            }
        }
Пример #4
0
        void device_GetSportStatus(DeviceDataManager.SportStatus sportStatus)
        {
            if (LearningMode)
            {
                double[] input = { (double)DataCount / TrainingCount, (double)sportStatus.Speed / 20, (double)sportStatus.HeartRate / byte.MaxValue, (double)preLoad / byte.MaxValue };

                double[] output = { (double)Shift / byte.MaxValue };


                Console.WriteLine(sportStatus.load);
                Console.WriteLine(Shift);
                preLoad = Shift;
                inputList[DataCount]  = input;
                outputList[DataCount] = output;

                loadData.Add(new LoadInfo(Shift, DataCount));
                //loadData.Add(new LoadInfo(DataCount * 10 + 10, DataCount * 5 + 5));
                //this.Dispatcher.Invoke(new Action(() =>
                //{
                //    loadData.Add(new LoadInfo(2, 5));

                //    chartLoad.ItemsSource = loadData;
                //    chartLoad.Refresh();
                //}));
                this.Dispatcher.Invoke(new Action(() =>
                {
                    updateChartInfo(loadData);
                }));
                DataCount++;
                if (DataCount == TrainingCount)
                {
                    LearningMode = false;
                    DataCount    = 0;
                    for (int i = 0; i < 5000; i++)
                    {
                        double error = bp.RunEpoch(inputList, outputList);
                        //listBox1.Invoke(new Action(() =>
                        //{
                        //    listBox1.Items.Add(error);
                        //}));
                        Console.WriteLine(error);
                    }
                    MessageBox.Show("Learning Over");
                }
            }
            else
            {
                double[] input  = { (double)DataCount / TrainingCount, (double)sportStatus.Speed / byte.MaxValue, /*(double)sportStatus.HeartRate*/ (double)60 / byte.MaxValue, (double)preLoad / byte.MaxValue };
                double   output = an.Compute(input)[0];
                //listBox2.Invoke(new Action(() =>
                //        {
                //            listBox2.Items.Add(((int)(output * 255)).ToString());
                //        }));
                BuzzWin.DeviceDataManager.Damp d = new DeviceDataManager.Damp();
                d.value = (int)(output * 255);
                loadData.Add(new LoadInfo(d.value, DataCount));
                while (loadData.Count > MAX_COUNT)
                {
                    loadData.RemoveAt(0);
                }
                this.Dispatcher.Invoke(new Action(() =>
                {
                    updateChartInfo(loadData);
                }));
                InfoControl.device.SetDamp(d);
                DataCount++;
            }
        }