Пример #1
0
 // Update is called once per frame
 void Update()
 {
     if (deliveries.DeliveriesLeft() == 0)
     {
         LevelCleared();
     }
     else if (inkLevel.getInkLevel() < 0)
     {
         GameOver();
     }
     else if (Input.GetButtonDown("Cancel") && !gameOver)
     {
         if (paused)
         {
             Resume();
         }
         else
         {
             Pause();
         }
     }
     // otherwise just go on
 }
Пример #2
0
 // Start is called before the first frame update
 void Start()
 {
     txt      = gameObject.GetComponent <Text>();
     txt.text = "DELIVERIES: " + deliveries.DeliveriesLeft() + "/" + deliveries.TotalDeliveries();
 }