Пример #1
0
 /// <summary>
 /// Dynamically update the compression level and compression strategy. The interpretation of level is as in <see cref="DeflateInit(int)"/>.
 /// This can be used to switch between compression and straight copy of the input data, or to switch to a different kind of input data
 /// requiring a different strategy. If the compression level is changed, the input available so far is compressed with the old level
 /// (and may be flushed); the new level will take effect only at the next call of <see cref="deflate" />
 /// </summary>
 /// <param name="level">An integer value indicating the desired compression level.</param>
 /// <param name="strategy">A <see cref="FlushStrategy">flush strategy</see> to use.</param>
 /// <remarks>
 /// Before the call of <see cref="deflateParams" />, the stream state must be set as for a call of <see cref="deflate" />, since the
 /// currently available input may have to be compressed and flushed. In particular, <see cref="avail_out" /> must be non-zero.
 /// </remarks>
 /// <returns>
 /// deflateParams returns <see cref="ZLibResultCode.Z_OK" /> if success, <see cref="ZLibResultCode.Z_STREAM_ERROR" /> if the source stream
 /// state was inconsistent or if a parameter was invalid, <see cref="ZLibResultCode.Z_BUF_ERROR" /> if <see cref="avail_out" /> was zero.
 /// </returns>
 public int deflateParams(int level, CompressionStrategy strategy)
 {
     if (_dstate == null)
     {
         return((int)ZLibResultCode.Z_STREAM_ERROR);
     }
     return(_dstate.deflateParams(this, level, strategy));
 }
Пример #2
0
 public int deflateParams(int level, int strategy)
 {
     if (dstate == null)
     {
         return(Z_STREAM_ERROR);
     }
     return(dstate.deflateParams(this, level, strategy));
 }
Пример #3
0
		public int deflateParams(int level, int strategy)
		{
			if (dstate == null)
				return Z_STREAM_ERROR;
			return dstate.deflateParams(this, level, strategy);
		}