Пример #1
0
 internal int DeflateInit(int level, int bits, bool nowrap)
 {
     dstate = new Deflate(this);
     return(dstate.DeflateInit(level, nowrap ? -bits : bits));
 }
Пример #2
0
 internal int DeflateInit(int level, int bits, int memlevel)
 {
     dstate = new Deflate(this);
     return(dstate.DeflateInit(level, bits, memlevel));
 }
Пример #3
0
 /// <summary>
 /// Initializes the internal stream state for compression.
 /// </summary>
 /// <param name="level">An integer value from 0 to 9 indicating the desired compression level.</param>
 /// <param name="bits"> The windowBits parameter is the base two logarithm of the window size (the size of the history buffer). It should be in the
 /// range 8..15 for this version of the library. Larger values of this parameter result in better compression at the expense of memory usage.
 /// The default value is 15 if DeflateInit is used instead.</param>
 /// <returns>
 /// DeflateInit returns <see cref="ZLibResultCode.Z_OK" /> if success, <see cref="ZLibResultCode.Z_MEM_ERROR" /> if there was not enough memory,
 /// <see cref="ZLibResultCode.Z_STREAM_ERROR" /> if level is not a valid compression level. <see cref="msg" /> is set to <c>null</c> if there
 /// is no error message. <see cref="DeflateInit(int,int)" /> does not perform any compression: this will be done by <see cref="deflate" />.
 /// </returns>
 public int DeflateInit(int level, int bits)
 {
     _dstate = new Deflate();
     return(_dstate.DeflateInit(this, level, bits));
 }
Пример #4
0
 public int Init(int level, int bits, bool nowrap)
 {
     finished = false;
     dstate   = new Deflate(this);
     return(dstate.DeflateInit(level, nowrap ? -bits : bits));
 }
Пример #5
0
 public int Init(int level, int bits, int memlevel)
 {
     finished = false;
     dstate   = new Deflate(this);
     return(dstate.DeflateInit(level, bits, memlevel));
 }
Пример #6
0
 public int DeflateInit(int level, int bits, bool nowrap)
 {
     Dstate = new Deflate();
     return(Dstate.DeflateInit(this, level, nowrap ? -bits : bits));
 }