public WarriorFury(IObjectManager objectManager, ICharacterManager characterManager, IHookManager hookManager, IPathfindingHandler pathhandler, DefaultMovementEngine movement) { ObjectManager = objectManager; CharacterManager = characterManager; HookManager = hookManager; PathfindingHandler = pathhandler; MovementEngine = movement; spells = new WarriorFurySpells(hookManager, objectManager); }
public RogueAssassination2(ObjectManager objectManager, CharacterManager characterManager, HookManager hookManager, IPathfindingHandler pathhandler, DefaultMovementEngine movement) { ObjectManager = objectManager; CharacterManager = characterManager; HookManager = hookManager; PathfindingHandler = pathhandler; MovementEngine = movement; Spells = new RogueAssassinSpells(hookManager, objectManager); }
public PaladinProtection(IObjectManager objectManager, ICharacterManager characterManager, IHookManager hookManager, IPathfindingHandler pathhandler, DefaultMovementEngine movement) { ObjectManager = objectManager; CharacterManager = characterManager; HookManager = hookManager; PathfindingHandler = pathhandler; MovementEngine = movement; Jumped = false; LastTargetCheck = DateTime.Now; }