Esempio n. 1
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 public WarriorFury(IObjectManager objectManager, ICharacterManager characterManager, IHookManager hookManager, IPathfindingHandler pathhandler, DefaultMovementEngine movement)
 {
     ObjectManager      = objectManager;
     CharacterManager   = characterManager;
     HookManager        = hookManager;
     PathfindingHandler = pathhandler;
     MovementEngine     = movement;
     spells             = new WarriorFurySpells(hookManager, objectManager);
 }
Esempio n. 2
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 public RogueAssassination2(ObjectManager objectManager, CharacterManager characterManager, HookManager hookManager, IPathfindingHandler pathhandler, DefaultMovementEngine movement)
 {
     ObjectManager      = objectManager;
     CharacterManager   = characterManager;
     HookManager        = hookManager;
     PathfindingHandler = pathhandler;
     MovementEngine     = movement;
     Spells             = new RogueAssassinSpells(hookManager, objectManager);
 }
Esempio n. 3
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 public PaladinProtection(IObjectManager objectManager, ICharacterManager characterManager, IHookManager hookManager, IPathfindingHandler pathhandler, DefaultMovementEngine movement)
 {
     ObjectManager      = objectManager;
     CharacterManager   = characterManager;
     HookManager        = hookManager;
     PathfindingHandler = pathhandler;
     MovementEngine     = movement;
     Jumped             = false;
     LastTargetCheck    = DateTime.Now;
 }