private void DeconstructionCompleted(DeconstructionCompletedEvent completed) { GameObject deconstructing = GuidHelper.RequireObjectFrom(completed.Guid); UnityEngine.Object.Destroy(deconstructing); }
private void DeconstructionCompleted(DeconstructionCompletedEvent completed) { GameObject deconstructing = NitroxEntity.RequireObjectFrom(completed.PieceId); UnityEngine.Object.Destroy(deconstructing); }