Пример #1
0
    // Start is called before the first frame update
    void Start()
    {
        GameObject manager = GameObject.Find("Manager");

        piller         = manager.GetComponent <PillerManager>();
        turnpillermane = manager.GetComponent <TurnPillerManager>();


        field = this.GetComponent <Field>();
        field.DefoMoveFlag = true;
    }
Пример #2
0
    // Start is called before the first frame update
    void Start()
    {
        YMoveFlag  = false;
        YEndPosi   = 0.0f;
        YMoveSpeed = 0.0f;

        XMoveFlag  = false;
        MoveCenter = false;

        GameObject manager = GameObject.Find("Manager");

        piller = manager.GetComponent <PillerManager>();
        SetNoMove();

        this.GetComponent <Rigidbody>().isKinematic = true;
    }
Пример #3
0
    // Start is called before the first frame update
    void Start()
    {
        ReturnFlag = false;
        Move       = Quaternion.identity;
        Axis       = Vector3.zero;
        flamecount = 0;

        field = this.GetComponent <Field>();

        GameObject manager = GameObject.Find("Manager");

        piller = manager.GetComponent <PillerManager>();

        GameObject child = this.transform.Find("Cube").gameObject;

        child.transform.localScale = new Vector3(1.0f, size, 1.0f);
    }
Пример #4
0
    // Start is called before the first frame update
    void Start()
    {
        floor      = this.GetComponent <FloorManager>();
        piller     = this.GetComponent <PillerManager>();
        block      = this.GetComponent <BlockManager>();
        player     = this.GetComponent <PlayerManager>();
        turnpiller = this.GetComponent <TurnPillerManager>();

        //ステージ柱作成
        SetFieldPiller();

        //プレイヤーセット
        stagemanager.GetStage().SetPlayer(this);
        //SetPlayer(0, 0);

        //回転柱セット
        stagemanager.GetStage().SetTurnPiller(this);
        //SetTurnPiller();

        //ブロックセット
        stagemanager.GetStage().SetBlock(this);
        //SetBlock();
    }
Пример #5
0
 // Start is called before the first frame update
 void Start()
 {
     FieldPiller = this.GetComponent <PillerManager>();
 }