// Start is called before the first frame update void Start() { GameObject manager = GameObject.Find("Manager"); piller = manager.GetComponent <PillerManager>(); turnpillermane = manager.GetComponent <TurnPillerManager>(); field = this.GetComponent <Field>(); field.DefoMoveFlag = true; }
// Start is called before the first frame update void Start() { YMoveFlag = false; YEndPosi = 0.0f; YMoveSpeed = 0.0f; XMoveFlag = false; MoveCenter = false; GameObject manager = GameObject.Find("Manager"); piller = manager.GetComponent <PillerManager>(); SetNoMove(); this.GetComponent <Rigidbody>().isKinematic = true; }
// Start is called before the first frame update void Start() { ReturnFlag = false; Move = Quaternion.identity; Axis = Vector3.zero; flamecount = 0; field = this.GetComponent <Field>(); GameObject manager = GameObject.Find("Manager"); piller = manager.GetComponent <PillerManager>(); GameObject child = this.transform.Find("Cube").gameObject; child.transform.localScale = new Vector3(1.0f, size, 1.0f); }
// Start is called before the first frame update void Start() { floor = this.GetComponent <FloorManager>(); piller = this.GetComponent <PillerManager>(); block = this.GetComponent <BlockManager>(); player = this.GetComponent <PlayerManager>(); turnpiller = this.GetComponent <TurnPillerManager>(); //ステージ柱作成 SetFieldPiller(); //プレイヤーセット stagemanager.GetStage().SetPlayer(this); //SetPlayer(0, 0); //回転柱セット stagemanager.GetStage().SetTurnPiller(this); //SetTurnPiller(); //ブロックセット stagemanager.GetStage().SetBlock(this); //SetBlock(); }
// Start is called before the first frame update void Start() { FieldPiller = this.GetComponent <PillerManager>(); }