public void Post([FromBody] string value) { var deck = DeckService.LoadDeck(value); deck = DeckService.ShuffleDeckCards(deck); Game.Deck1 = deck; }
static void Main(string[] args) { // I would use dependency injection, normally, to create the service var deckService = new DeckService(); var deck = deckService.CreateDeck(); var andrewHand = deckService.CreateHandCards(deck, new Player { Name = "Andrew" }); var benHand = deckService.CreateHandCards(deck, new Player { Name = "Ben" }); Console.WriteLine($"{andrewHand.Player.Name}'s Hand:"); foreach (var card in andrewHand.PlayerHand) { Console.WriteLine(card); } Console.WriteLine($"{benHand.Player.Name}'s Hand:"); foreach (var card in benHand.PlayerHand) { Console.WriteLine(card); } Console.WriteLine("Remaining Cards:"); foreach (var element in deck.GameDeck) { Console.WriteLine(element); } }
public void Start() { Instance = this; AsyncTasks = new Queue <Action>(300); FrameActions = new MapList <Action>(300); Config.InitConfig(); DataService.LoadData(); TextureService.LoadTextures(); DeckService.LoadForbiddenLists(); imgSelector = new Lazy <ImageSelector>(); tglSelector = new Lazy <ToggleSelector>(); confirmWindow = new Lazy <ConfirmWindow>(); annWindow = new Lazy <AnnounceWindow>(); opSelector = new Lazy <OptionSelector>(); inputBox = new Lazy <InputBox>(); hint = new Lazy <HintBox>(); lazyDescriptor = new Lazy <CardDescriptor>(); lazyChat = new Lazy <ChatWindow>(); ToolStrip = new ToolStrip(); DuelWindow = new DuelWindow(); DeckBuilder = new DeckBuilder(); RoomWindow = new RoomWindow(); Menu = new MainMenu(); ConfigWindow = new ConfigWindow(); ServerWindow = new ServerWindow(); Field = new Field(); Duel = new ClientDuel(); Menu.Show(); }
/// <summary> /// Get all existing decks by a particular title. /// </summary> /// <param name="title"></param> /// <returns></returns> public IHttpActionResult Get(string title) { DeckService deckService = CreateDeckService(); var deck = deckService.GetDeckByTitle(title); return(Ok(deck)); }
public void Setup() { this.context = HubContextImplementation.GetContext; this.cardRepository = new CardRepository(); this.deckRepository = new DeckRepository(); this.discussionResultRepository = new DiscussionResultRepository(); this.roomRepository = new RoomRepository(); this.userRepository = new UserRepository(); this.userService = new UserService(this.userRepository, this.context); this.cardService = new CardService(this.cardRepository, this.context, this.userService); this.deckService = new DeckService(this.deckRepository, this.cardRepository, this.context, this.userService); this.discussionResultService = new DiscussionResultService(this.discussionResultRepository, this.cardRepository, this.userRepository); this.roomService = new RoomService(this.roomRepository, this.userRepository, this.deckRepository, this.context, this.userService, this.discussionResultService); this.userService.AddUserToConnectionMap("TestUser", "TestConnection"); this.cards = new Cards(); this.decks = new Decks(); this.discussionResults = new DiscussionResults(); this.rooms = new Rooms(); this.users = new Users(); InvokedSignalRMethod = string.Empty; }
public void TestDetermineWinner() { var player1 = new Player { PlayerName = "Test1" }; player1.PlayerHand = new Hand { Cards = BuildRoyalFlush() }; var player2 = new Player { PlayerName = "Test2" }; player2.PlayerHand = new Hand { Cards = BuildHighCard() }; var winner = DeckService.DetermineWinner(player1, player2); Assert.AreEqual(player1, winner); }
private DeckService CreateDeckService() { var userId = Guid.Parse(User.Identity.GetUserId()); var deckService = new DeckService(userId); return(deckService); }
private DeckService CreateDeckService() { var userId = User.Identity.GetUserId(); var service = new DeckService(userId); return(service); }
private static void AddCard(ref DeckService deckService) { Console.WriteLine("Enter the name of the deck: "); var name = Console.ReadLine(); var deck = deckService.GetDeck(name); if (deck == null) { Console.WriteLine("The deck not found.\n"); return; } Console.WriteLine("\n\nEnter a name for the new card: "); name = Console.ReadLine(); ushort number; try { Console.WriteLine("\nEnter the number of the card: "); number = ushort.Parse(Console.ReadLine() !); } catch (Exception) { Console.WriteLine("Input error.\n"); return; } var result = DeckService.AddCard(ref deck, name, number); Console.WriteLine(result.Message); }
public EnemyManagerService( GameObject enemyObjectPrefab, GameObject enemyContainer, PlayerService playerService, EnemyService enemyService, EnemyTurnService enemyTurnService, StatusService statusService, DeckService deckService, EnemyTypes enemyTypes, CardUiManager cardUiManager, CardGeneratorService cardGeneratorService, SceneUiManager sceneUiManager, UpgradeUiManager upgradeUiManager, UpgradeService upgradeService ) { this.enemyObjectPrefab = enemyObjectPrefab; this.enemyContainer = enemyContainer; this.enemyService = enemyService; this.enemyTurnService = enemyTurnService; this.statusService = statusService; this.playerService = playerService; this.deckService = deckService; this.enemyTypes = enemyTypes; this.cardUiManager = cardUiManager; this.cardGeneratorService = cardGeneratorService; this.sceneUiManager = sceneUiManager; this.upgradeUiManager = upgradeUiManager; this.upgradeService = upgradeService; }
public void InitializeServices() { this.hubService = new Mock <ISignalRHubService>(); this.userService = new UserService(this.users); this.roomService = new RoomService(this.hubService.Object, this.rooms, this.users); this.deckService = new DeckService(this.decks); }
// GET: Create public ActionResult Create(int id, bool isCard) { var userId = User.Identity.GetUserId(); var deckService = new DeckService(userId); var cardService = new CardService(); if (isCard) { var allDecks = deckService.GetDecks(); var card = cardService.GetCardById(id); var cardToDeck = new AssignmentViewModel(isCard) { CardId = id, CardName = card.Name, DeckList = allDecks }; return(View(cardToDeck)); } var allCards = cardService.GetCards(); var deck = deckService.GetDeckById(id); var deckToCard = new AssignmentViewModel(isCard) { DeckId = id, DeckName = deck.Name, CardList = allCards }; return(View(deckToCard)); }
public void DeleteDeckTest003_RemoveActiveDeckRef() { Deck deckToDelete = Deck.CreateNewDeck(); ObservableCollection <Deck> decks = new ObservableCollection <Deck>(); List <Reward> rewards = new List <Reward>(); ObservableCollection <Game> games = new ObservableCollection <Game>(); Mock <ITracker> tracker = new Mock <ITracker>(); tracker.Setup(t => t.Decks).Returns(decks); tracker.Setup(t => t.Rewards).Returns(rewards); tracker.Setup(t => t.ActiveDeck).Returns(deckToDelete); tracker.Setup(t => t.Games).Returns(games); Mock <ITrackerFactory> trackerFactory = new Mock <ITrackerFactory>(); trackerFactory.Setup(tf => tf.GetTracker()).Returns(tracker.Object); DeckService deckService = new DeckService(trackerFactory.Object); deckService.DeleteDeck(deckToDelete); tracker.VerifySet(t => t.ActiveDeck = null); // Assert.AreEqual(null, tracker.Object.ActiveDeck); }
/// <summary> /// Get all existing decks. /// </summary> /// <returns></returns> public IHttpActionResult Get() { DeckService deckService = CreateDeckService(); var decks = deckService.GetDecks(); return(Ok(decks)); }
public void DeleteDeckTest004_ActiveDeckOther() { Deck deckToDelete = Deck.CreateNewDeck(); ObservableCollection <Deck> decks = new ObservableCollection <Deck>(); List <Reward> rewards = new List <Reward>(); ObservableCollection <Game> games = new ObservableCollection <Game>(); Deck activeDeck = Deck.CreateNewDeck(); Mock <ITracker> tracker = new Mock <ITracker>(); tracker.Setup(t => t.Decks).Returns(decks); tracker.Setup(t => t.Rewards).Returns(rewards); tracker.Setup(t => t.ActiveDeck).Returns(activeDeck); //some other deck tracker.Setup(t => t.Games).Returns(games); Mock <ITrackerFactory> trackerFactory = new Mock <ITrackerFactory>(); trackerFactory.Setup(tf => tf.GetTracker()).Returns(tracker.Object); DeckService deckService = new DeckService(trackerFactory.Object); deckService.DeleteDeck(deckToDelete); Assert.AreEqual(activeDeck, tracker.Object.ActiveDeck); }
/// <summary> /// Get a single deck by id. /// </summary> /// <param name="id"></param> /// <returns></returns> public IHttpActionResult Get(int id) { DeckService deckService = CreateDeckService(); var deck = deckService.GetDeckById(id); return(Ok(deck)); }
/// <summary> /// Get all existing decks by category. /// </summary> /// <param name="category"></param> /// <returns></returns> public IHttpActionResult GetByCategory(string category) { DeckService deckService = CreateDeckService(); var deck = deckService.GetDecksByCategoryTitle(category); return(Ok(deck)); }
protected void Application_Start() { AreaRegistration.RegisterAllAreas(); RouteConfig.RegisterRoutes(RouteTable.Routes); BundleConfig.RegisterBundles(BundleTable.Bundles); PassingBrayContext.Cards = DeckService.Shuffle(); }
/// <summary> /// Конструктор класса SignalR хаба /// </summary> /// <param name="userService"> Сервис работы с пользователями </param> /// <param name="roomService"> Сервис работы с комнатами </param> /// <param name="deckService"> Сервис работы с колодами </param> /// <param name="hubService"> Сервис работы с хабом SignalR </param> public SignalRHub(UserService userService, RoomService roomService, DeckService deckService, ISignalRHubService hubService) { this.hubService = hubService; this.roomService = roomService; this.deckService = deckService; this.userService = userService; }
public string GetWinner(string playerInfo) { // the players in this game, assume there are always only 2 var players = JsonConvert.DeserializeObject <List <Player> >(playerInfo); var winner = DeckService.DetermineWinner(players[0], players[1]); return($"Winner is {winner.PlayerName} with {AttributeUtil.GetAttributeValue<NameAttribute>(typeof(HandResult.HandResults), HandResult.DetermineHandResult(winner.PlayerHand).Item1.ToString(), nameof(NameAttribute.Name))}"); }
public void GetCardsTest() { List <Card> cards = DeckService.GetCards(); Assert.IsTrue(cards.Count() == 52); Assert.IsTrue(cards.Any(c => c.CardType == CardType.Club) && cards.Any(c => c.CardType == CardType.Diamond)); //Asserting that we have a variety of 52. }
public IEnumerable <string> Get() { var card = DeckService.DrawCard(Game.Deck1); return(new List <string> { card.Url }); }
public void Setup() { var dbContextoptions = new DbContextOptionsBuilder <ModelContext>().UseInMemoryDatabase("TestDB"); db = new ModelContext(dbContextoptions.Options); db.Database.EnsureCreated(); deck = new DeckService(db); }
// GET: Deck public ActionResult Index() { var userId = User.Identity.GetUserId(); var service = new DeckService(userId); var model = service.GetDecks(); return(View(model)); }
private static void Main() { var deckService = new DeckService(); var cont = true; do { Console.WriteLine( "What to do?\n\n1 - add a deck\n2 - print a deck\n3 - quit\n4 - add a card\n5 - sort a deck\n6 - unsort a deck\n7 - get deck info"); int command; try { command = int.Parse(Console.ReadLine() !); } catch (Exception) { Console.WriteLine("Input error."); continue; } switch (command) { case 1: AddDeck(ref deckService); break; case 2: PrintDeck(ref deckService); break; case 3: cont = false; break; case 4: AddCard(ref deckService); break; case 5: SortDeck(ref deckService); break; case 6: UnsortDeck(ref deckService); break; case 7: GetDeckInfo(ref deckService); break; default: Console.WriteLine("Wrong command"); break; } } while (cont); }
public void InitializeServices() { this.hubService = new Mock <ISignalRHubService>(); this.userService = new UserService(this.users); this.roomService = new RoomService(this.hubService.Object, this.rooms, this.users); this.roundService = new RoundService(this.hubService.Object, new TimerService(), this.rooms, this.rounds, this.users, this.decks); this.deckService = new DeckService(this.decks); this.cardService = new CardService(this.cards); }
public void DeleteDeckTest001_RemoveDeck() { Deck deckToDelete = Deck.CreateNewDeck(); ObservableCollection <Deck> decks = new ObservableCollection <Deck>() { Deck.CreateNewDeck(), deckToDelete, Deck.CreateNewDeck() }; ObservableCollection <Game> games = new ObservableCollection <Game>() { new Game() { Deck = deckToDelete }, new Game() { Deck = Deck.CreateNewDeck() }, new Game() { Deck = Deck.CreateNewDeck() }, new Game() { Deck = Deck.CreateNewDeck() }, new Game() { Deck = Deck.CreateNewDeck() }, }; List <Reward> rewards = new List <Reward>(); Mock <ITracker> tracker = new Mock <ITracker>(); tracker.Setup(t => t.Decks).Returns(decks); tracker.Setup(t => t.Rewards).Returns(rewards); tracker.Setup(t => t.Games).Returns(games); Mock <ITrackerFactory> trackerFactory = new Mock <ITrackerFactory>(); trackerFactory.Setup(tf => tf.GetTracker()).Returns(tracker.Object); DeckService deckService = new DeckService(trackerFactory.Object); deckService.DeleteDeck(deckToDelete); Assert.AreEqual(4, games.Count); Assert.IsFalse(games.Any(g => g.DeckId == null || g.DeckId == deckToDelete.DeckId)); Assert.AreEqual(2, decks.Count); Assert.IsFalse(decks.Contains(deckToDelete)); }
public DeckFacade( EntityFrameworkUnitOfWorkProvider <MtgDbContext> unitOfWorkProvider, DeckService deckService, Func <DeckGetByUserQuery> deckGetByUserQueryFactory, IMapper mapper) : base(unitOfWorkProvider, mapper) { this.deckService = deckService; this.deckGetByUserQueryFactory = deckGetByUserQueryFactory; }
public void GetHandScoreTest() { List <Card> testCards = new List <Card>(); testCards.Add(new Card(CardType.Diamond, new CardWorth(new KeyValuePair <string, int?>("Five", 5)), true)); testCards.Add(new Card(CardType.Club, new CardWorth(new KeyValuePair <string, int?>("Six", 6)), true)); player1.Hand.AddRange(testCards); Assert.IsTrue(DeckService.GetHandScore(player1) == 11); Assert.IsTrue(player1.CurrentScore == 11); }
public void CompareHands() { // validate draw/equal cards Assert.AreEqual(DeckService.CompareCard(new string[] { "AH", "KH", "QH", "JH", "10H" }, new string[] { "10D", "JD", "QD", "KD", "AD" }, Deck.Hand.RoyalFlush), Deck.CompareHand.Equal); // validate higher card Assert.AreEqual(DeckService.CompareCard(new string[] { "AH", "KH", "QH", "JH", "10H" }, new string[] { "10D", "JD", "QD", "KD", "9D" }, Deck.Hand.RoyalFlush), Deck.CompareHand.Higher); // validate lower card Assert.AreEqual(DeckService.CompareCard(new string[] { "9h", "Kh", "Qh", "Jh", "10h" }, new string[] { "10D", "JD", "QD", "KD", "AD" }, Deck.Hand.RoyalFlush), Deck.CompareHand.Lower); }