void Start() { decisionTree = DecisionTree.Decision( AreWeContinuingMovement, ifTrue: DecisionTree.Action(ContinueJumpMovement), ifFalse: DecisionTree.Decision( AreWeFalling, ifTrue: DecisionTree.Action(JumpTowardsFloor), ifFalse: DecisionTree.Decision( PlayerInAttackRange, ifTrue: DecisionTree.Decision( AreAttacksOnCooldown, ifTrue: DecisionTree.Action(StepAway), ifFalse: DecisionTree.Action(Attack) ), ifFalse: DecisionTree.Decision( PlayerInAttackRangeIfWeTurn, ifTrue: DecisionTree.Action(Turn), ifFalse: DecisionTree.Decision( ShouldWeDodgeProjectile, ifTrue: DecisionTree.Action(DodgeProjectile), ifFalse: DecisionTree.Decision( ShouldWeSeekOutAPowerup, ifTrue: DecisionTree.Action(MoveTowardsPowerup), ifFalse: DecisionTree.Action(MoveTowardsPlayer) ) ) ) ) ) ); }