public void debugFrameLogic() { //debug state Debuger.LogLogicNewLine(); Debuger.LogLogic(string.Format("FrameID:{0} Score:{1}-{2}", frameSync.currentLogicFrameNum, blueScore, redScore)); fbWorld.debugFrameLogic(); }
public void debugFrameLogic() { string outputText = string.Format( "frameID:{0} ball: velocity:{1:X},{2:X} position:{3:X},{4:X} height:{5:X}", m_world.fbGame.frameSync.currentLogicFrameNum, m_particle.velocity.x.RawValue, m_particle.velocity.y.RawValue, m_particle.position.x.RawValue, m_particle.position.y.RawValue, m_particle.height.RawValue ); Debuger.LogLogic(outputText); }
public void debugFrameLogic() { string outputText = string.Format( "frameID:{0} actor: {1} velocity:{2:X},{3:X} position:{4:X},{5:X} acceleration:{6:X},{7:X} ", world.fbGame.frameSync.currentLogicFrameNum, id, particle.velocity.x.RawValue, particle.velocity.y.RawValue, particle.position.x.RawValue, particle.position.y.RawValue, particle.acceleration.x.RawValue, particle.acceleration.y.RawValue ); Debuger.LogLogic(outputText); }
public void debugLogicStart() { Debuger.LogLogic(string.Format("MainExtent:{0:X},{1:X}", m_mainExtent.x.RawValue, m_mainExtent.y.RawValue)); Debuger.LogLogic(string.Format("DoorExtent:{0:X},{1:X} DoorHeight:{2:X}", m_doorExtent.x.RawValue, m_doorExtent.y.RawValue, m_doorHeight.RawValue)); }