private void button1_Click(object sender, EventArgs e) { //弹出调试界面 var frm = new DebugUi(); frm.ShowDialog(); }
private static void InputEscape(KeyCode key) { DebugUi.ToggleUI(); #if UNITY_EDITOR var debugEnemy = GameManager.Instance._DebugEnemy; if (debugEnemy.isActiveAndEnabled) { debugEnemy.DeactivateSelf(); } #endif }
private static void InputPageDown(KeyCode keyCode) { DebugUi.AddGameSpeed(-0.5f); }