Beispiel #1
0
        private void button1_Click(object sender, EventArgs e)
        {
            //弹出调试界面
            var frm = new DebugUi();

            frm.ShowDialog();
        }
        private static void InputEscape(KeyCode key)
        {
            DebugUi.ToggleUI();

#if UNITY_EDITOR
            var debugEnemy = GameManager.Instance._DebugEnemy;
            if (debugEnemy.isActiveAndEnabled)
            {
                debugEnemy.DeactivateSelf();
            }
#endif
        }
 private static void InputPageDown(KeyCode keyCode)
 {
     DebugUi.AddGameSpeed(-0.5f);
 }